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fix: final gallery quality run — hero-material redesigns for bmesh-gear, gn-sdf-remesh, depsgraph-export (#66)
* fix: give bmesh-gear a machined-brass hero material with concentric turning marks
* fix: rake gn-sdf-remesh with a low key so the SDF facets glint
* fix: redesign depsgraph-export with one teal hero material on both silhouettes
Copy file name to clipboardExpand all lines: README.md
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@@ -176,7 +176,7 @@ non-destructive path.
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<ahref="examples/bmesh-gear/"><imgsrc="examples/bmesh-gear/preview.webp"alt="Bmesh gear: a machined steel 14-tooth gear at a three-quarter angle on a dark studio floor" /></a>
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<ahref="examples/bmesh-gear/"><imgsrc="examples/bmesh-gear/preview.webp"alt="Bmesh gear: a machined brass 14-tooth gear with concentric turning marks catching the light, tilted at a three-quarter angle on a dark studio floor" /></a>
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@@ -251,7 +251,7 @@ semver on LTS builds (`"4.5.11 LTS"`), and that a Mesh reference dies at
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<ahref="examples/depsgraph-export/"><imgsrc="examples/depsgraph-export/preview.webp"alt="Depsgraph-evaluated export: a matte graphite base cube beside its glossy green subdivision-surface evaluated form on a dark studio floor" /></a>
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<ahref="examples/depsgraph-export/"><imgsrc="examples/depsgraph-export/preview.webp"alt="Depsgraph-evaluated export: a teal base cube beside the smooth teal sphere of its subdivision-surface evaluated form - one shared material, two silhouettes - on a dark studio floor with a warm light pool behind" /></a>
b.inputs[<spanclass="s">'Roughness'</span>].default_value = <spanclass="n">0.16</span><spanclass="c"># glossy: the SDF facets read by their glints</span>
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