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assets_editor.h
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assets_editor.h
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/******************************************************************************
* AssetsEditor *
******************************************************************************/
//Public Attributes
//<SUBCLASS ATTRIBUTES HERE> ex: #define MUIA_AssetsEditor_{Attribute} 0x80430001
#define MUIA_AssetsEditor_NumLevels 0x80430701 //(..G)
#define MUIA_AssetsEditor_NumTextfonts 0x80430702 //(..G)
#define MUIA_AssetsEditor_NumGamefonts 0x80430703 //(..G)
#define MUIA_AssetsEditor_PaletteSelector 0x80430704 //(.S.)
#define MUIA_AssetsEditor_BitmapSelector 0x80430705 //(.S.)
#define MUIA_AssetsEditor_Edited 0x80430706 //(.SG)
#define MUIA_AssetsEditor_NonInterleaved 0x80430707 //(..G)
#define MUIA_AssetsEditor_DataDrawer 0x80430708 //(.S.)
//Public Methods
//<SUBCLASS METHODS HERE> ex: #define MUIM_AssetsEditor_{Method} 0x80430001
#define MUIM_AssetsEditor_Reset 0x80430700
#define MUIM_AssetsEditor_Load 0x8043070A
#define MUIM_AssetsEditor_Save 0x8043070B
//Public Functions
struct MUI_CustomClass* MUI_Create_AssetsEditor(void);
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