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(cleanliness) a good portion of the XEH preInit structures have startup code stashed into them, not really an issue but needs to be cleaned up for cleaner execution?
-~~ (future WIP) Fire crafting concept, needs to be rewritten to be more optimized as it is using scheduled loops, etc...~~ (#89)
(future WIP) Crafting components & UI's cooking, crafting, might need to be reworked when adding more to a players "knowledge" variable (Improve - Crafting #76)
-~~ (future WIP) RF detector detecting multiple spooks doesn't function properly for DSA ~~(#115)
(future WIP) All GVAR references to "antiradGoggles" etc... Arrays need to be modified for protective gear framework for Misery rather than piggybacking off Ravage (Improve - Psyfield, Rewrite #41)
(future WIP) Anything regarding Jerrycans needs to be moved to GUI based concepts rather than the old action based concepts (JerryCans will be moved and made similar to the watercollection component)
(future WIP) Refueling needs to be worked into a GUI for Jerrycan fueling from fuelpumps etc...
-~~ (future WIP) utilize QGVAR macro for initSettings.inc files to standardize setting / data structure~~
(future WIP) move all "EDITBOX" CBA settings for numbers to "SLIDER" data sets to parse numbers more efficiently and hard cap values
(future WIP) add sleeping pill OD in medicine component
blackout component causes massive lag spike when in editor needs to be optimized(Improve - Blackout, rewrite #12)(cleanliness) a good portion of the XEH preInit structures have startup code stashed into them, not really an issue but needs to be cleaned up for cleaner execution?ballistic modifier concept in ballistic component -needs a rework, EH only fires every so often on classed units-(Improve - Ballistics, Add Overwrite function for unsafe ammo #22)-~~ (future WIP) Fire crafting concept, needs to be rewritten to be more optimized as it is using scheduled loops, etc...~~ (#89)
(future WIP) Crafting components & UI's cooking, crafting, might need to be reworked when adding more to a players "knowledge" variable(Improve - Crafting #76)-~~ (future WIP) RF detector detecting multiple spooks doesn't function properly for DSA ~~(#115)
(future WIP) All GVAR references to "antiradGoggles" etc... Arrays need to be modified for protective gear framework for Misery rather than piggybacking off Ravage(Improve - Psyfield, Rewrite #41)(future WIP) Anything regarding Jerrycans needs to be moved to GUI based concepts rather than the old action based concepts (JerryCans will be moved and made similar to the watercollection component)
(future WIP) Refueling needs to be worked into a GUI for Jerrycan fueling from fuelpumps etc...
-~~ (future WIP) utilize QGVAR macro for initSettings.inc files to standardize setting / data structure~~
(future WIP) move all "EDITBOX" CBA settings for numbers to "SLIDER" data sets to parse numbers more efficiently and hard cap values(future WIP) add sleeping pill OD in medicine component
fix coffee grounds object (most likely model)