diff --git a/MathGame/.gitignore b/MathGame/.gitignore
new file mode 100644
index 00000000..0808c4ad
--- /dev/null
+++ b/MathGame/.gitignore
@@ -0,0 +1,482 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from `dotnet new gitignore`
+
+# dotenv files
+.env
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# Tye
+.tye/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+# but not Directory.Build.rsp, as it configures directory-level build defaults
+!Directory.Build.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+*.ncb
+*.aps
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+*.code-workspace
+
+# Local History for Visual Studio Code
+.history/
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+.idea/
+
+##
+## Visual studio for Mac
+##
+
+
+# globs
+Makefile.in
+*.userprefs
+*.usertasks
+config.make
+config.status
+aclocal.m4
+install-sh
+autom4te.cache/
+*.tar.gz
+tarballs/
+test-results/
+
+# content below from: https://github.com/github/gitignore/blob/main/Global/macOS.gitignore
+# General
+.DS_Store
+.AppleDouble
+.LSOverride
+
+# Icon must end with two \r
+Icon
+
+
+# Thumbnails
+._*
+
+# Files that might appear in the root of a volume
+.DocumentRevisions-V100
+.fseventsd
+.Spotlight-V100
+.TemporaryItems
+.Trashes
+.VolumeIcon.icns
+.com.apple.timemachine.donotpresent
+
+# Directories potentially created on remote AFP share
+.AppleDB
+.AppleDesktop
+Network Trash Folder
+Temporary Items
+.apdisk
+
+# content below from: https://github.com/github/gitignore/blob/main/Global/Windows.gitignore
+# Windows thumbnail cache files
+Thumbs.db
+ehthumbs.db
+ehthumbs_vista.db
+
+# Dump file
+*.stackdump
+
+# Folder config file
+[Dd]esktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Windows Installer files
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# Windows shortcuts
+*.lnk
+
+# Vim temporary swap files
+*.swp
diff --git a/MathGame/MathGame.csproj b/MathGame/MathGame.csproj
new file mode 100644
index 00000000..ed9781c2
--- /dev/null
+++ b/MathGame/MathGame.csproj
@@ -0,0 +1,10 @@
+
+
+
+ Exe
+ net10.0
+ enable
+ enable
+
+
+
diff --git a/MathGame/MathGame.sln b/MathGame/MathGame.sln
new file mode 100644
index 00000000..2bad8426
--- /dev/null
+++ b/MathGame/MathGame.sln
@@ -0,0 +1,24 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.5.2.0
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MathGame", "MathGame.csproj", "{8E44D313-4A8D-F5FA-1FB5-C00DA569A7BD}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {8E44D313-4A8D-F5FA-1FB5-C00DA569A7BD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {8E44D313-4A8D-F5FA-1FB5-C00DA569A7BD}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {8E44D313-4A8D-F5FA-1FB5-C00DA569A7BD}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {8E44D313-4A8D-F5FA-1FB5-C00DA569A7BD}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {B726B43F-ACDA-4678-BC24-316C723BEC29}
+ EndGlobalSection
+EndGlobal
diff --git a/MathGame/MathGameLogic.cs b/MathGame/MathGameLogic.cs
new file mode 100644
index 00000000..21a504f3
--- /dev/null
+++ b/MathGame/MathGameLogic.cs
@@ -0,0 +1,58 @@
+using System.Buffers;
+
+namespace MathGame
+{
+ public class MathGameLogic
+ {
+ public List GameHistory { get; set; } = new List();
+
+ public void ShowMenu()
+ {
+ Console.WriteLine("Please enter the operation you want to practice:");
+ Console.WriteLine("1. Addition");
+ Console.WriteLine("2. Subtraction");
+ Console.WriteLine("3. Multiplication");
+ Console.WriteLine("4. Division");
+ Console.WriteLine("5. Random Mode");
+ Console.WriteLine("6. Select Difficulty");
+ Console.WriteLine("7. View Game History");
+ Console.WriteLine("8. Exit");
+
+ }
+
+ public int MathOperation(int num1, int num2, string operation)
+ {
+ switch (operation)
+ {
+ case "+":
+ GameHistory.Add($"{num1} + {num2} = {num1 + num2}");
+ return num1 + num2;
+
+ case "-":
+ GameHistory.Add($"{num1} - {num2} = {num1 - num2}");
+ return num1 - num2;
+
+ case "x":
+ GameHistory.Add($"{num1} x {num2} = {num1 * num2}");
+ return num1 * num2;
+
+ case "/":
+ while (num1 < 0 || num1 > 100)
+ {
+ try
+ {
+ Console.WriteLine("Please enter a number between 0 and 100 for the dividend:");
+ num1 = Convert.ToInt32(Console.ReadLine());
+ }
+ catch (System.Exception)
+ {
+ // do nothing, just loop again
+ }
+ }
+ GameHistory.Add($"{num1} / {num2} = {num1 / num2}");
+ return num1 / num2;
+ }
+ return 0;
+ }
+ }
+}
\ No newline at end of file
diff --git a/MathGame/Program.cs b/MathGame/Program.cs
new file mode 100644
index 00000000..95ab5f6b
--- /dev/null
+++ b/MathGame/Program.cs
@@ -0,0 +1,220 @@
+/*
+
+You need to create a game that consists of asking the player what's the result of a math question (i.e. 9 x 9 = ?), collecting the input and adding a point in case of a correct answer.
+
+A game needs to have at least 5 questions.
+
+The divisions should result on INTEGERS ONLY and dividends should go from 0 to 100. Example: Your app shouldn't present the division 7/2 to the user, since it doesn't result in an integer.
+
+Users should be presented with a menu to choose an operation
+
+You should record previous games in a List and there should be an option in the menu for the user to visualize a history of previous games.
+
+You don't need to record results on a database. Once the program is closed the results will be deleted.
+
+*/
+
+using System.ComponentModel;
+using System.Diagnostics;
+using System.Linq.Expressions;
+using MathGame;
+
+MathGameLogic mathGame = new MathGameLogic();
+Random random = new Random();
+
+int num1;
+int num2;
+string operation;
+int userMenuSelection;
+int score = 0;
+bool gameOver = false;
+
+DifficultyLevel difficultyLevel = DifficultyLevel.Easy;
+while(!gameOver)
+{
+ userMenuSelection = GetUserMenuSelection(mathGame);
+
+ num1 = random.Next(1, 101);
+ num2 = random.Next(1, 101); // Avoid division by zero
+
+ switch (userMenuSelection)
+ {
+ case 1:
+ operation = "+";
+ score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score);
+ break;
+ case 2:
+ operation = "-";
+ score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score);
+ break;
+ case 3:
+ operation = "x";
+ score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score);
+ break;
+ case 4:
+ operation = "/";
+ score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score);
+ break;
+ case 5:
+ int randomOperation = random.Next(1, 5);
+ switch (randomOperation)
+ {
+ case 1:
+ operation = "+";
+ break;
+ case 2:
+ operation = "-";
+ break;
+ case 3:
+ operation = "x";
+ break;
+ case 4:
+ operation = "/";
+ break;
+ default:
+ operation = "+";
+ break;
+ }
+ score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score);
+ break;
+ case 6:
+ difficultyLevel = ChangeDifficulty();
+ Console.WriteLine($"Difficulty level set to: {difficultyLevel}");
+ break;
+ case 7:
+ Console.WriteLine("Game History:");
+ foreach (string history in mathGame.GameHistory)
+ {
+ Console.WriteLine(history);
+ }
+ Console.WriteLine($"Current Score: {score}");
+ break;
+ case 8:
+ gameOver = true;
+ Console.WriteLine($"Thanks for playing! Your final score was: {score}");
+ break;
+ }
+}
+
+static DifficultyLevel ChangeDifficulty()
+{
+ int userSelection = 0;
+ while (userSelection < 1 || userSelection > 3)
+ {
+ Console.WriteLine("Please select a difficulty level:");
+ Console.WriteLine("1. Easy");
+ Console.WriteLine("2. Medium");
+ Console.WriteLine("3. Hard");
+
+ try
+ {
+ userSelection = Convert.ToInt32(Console.ReadLine());
+ }
+ catch (System.Exception)
+ {
+ // do nothing, just loop again
+ }
+ }
+ switch (userSelection)
+ {
+ case 1:
+ return DifficultyLevel.Easy;
+ case 2:
+ return DifficultyLevel.Medium;
+ case 3:
+ return DifficultyLevel.Hard;
+ default:
+ return DifficultyLevel.Easy; // Default to Easy if something goes wrong
+ }
+}
+
+static void DisplayMathGameQuesiton(int num1, int num2, string operation)
+{
+ Console.WriteLine($"{num1} {operation} {num2} = ??");
+}
+
+static int GetUserMenuSelection(MathGameLogic mathGame)
+{
+ int selection = -1;
+ mathGame.ShowMenu();
+ while (selection < 1 || selection > 8)
+ {
+ while(!int.TryParse(Console.ReadLine(), out selection))
+ {
+ Console.WriteLine("Please enter a valid number between 1 and 8.");
+ }
+
+ if(!(selection >= 1 && selection <= 8))
+ {
+ Console.WriteLine("Please enter a valid number between 1 and 8.");
+ }
+ }
+
+ return selection;
+}
+
+static async Task GetUserResponse(DifficultyLevel difficulty)
+{
+ int response = 0;
+ int timeout = (int)difficulty;
+
+ Stopwatch stopwatch = new Stopwatch();
+ stopwatch.Start();
+
+ Task getUserInputTask = Task.Run(() => Console.ReadLine());
+
+ try
+ {
+ string? result = await Task.WhenAny(getUserInputTask, Task.Delay(timeout * 1000)) == getUserInputTask ? getUserInputTask.Result : null;
+
+ stopwatch.Stop();
+
+ if (result != null && int.TryParse(result, out response))
+ {
+ Console.WriteLine($"You answered in {stopwatch.Elapsed.TotalSeconds:F2} seconds.");
+ return response;
+ }
+ else
+ {
+ throw new OperationCanceledException();
+ }
+ }
+ catch (OperationCanceledException)
+ {
+ Console.WriteLine("You took too long to answer.");
+ return null;
+ }
+}
+
+static int ValidateResult(int result, int? userResponse, int score)
+{
+ if (result == userResponse)
+ {
+ Console.WriteLine("Correct! 1 point added.");
+ return score += 1;
+ }
+ else
+ {
+ Console.WriteLine("Incorrect.");
+ Console.WriteLine($"The correct answer was: {result}");
+ }
+ return score;
+}
+
+static async Task PerformOperation(MathGameLogic mathGame, int num1, int num2, string operation, DifficultyLevel difficulty, int score)
+{
+ int result;
+ int? userResponse;
+ DisplayMathGameQuesiton(num1, num2, operation);
+ result = mathGame.MathOperation(num1, num2, operation);
+ userResponse = await GetUserResponse(difficulty);
+ score += ValidateResult(result, userResponse, score);
+ return score;
+}
+public enum DifficultyLevel
+{
+ Easy = 45,
+ Medium = 30,
+ Hard = 15
+}
+