From 3b98aefa9e1efb92d615ef2585f6852e63104291 Mon Sep 17 00:00:00 2001 From: emjano Date: Tue, 3 Mar 2026 19:56:26 +0100 Subject: [PATCH] Project Finished --- MathGame/.gitignore | 482 ++++++++++++++++++++++++++++++++++++++ MathGame/MathGame.csproj | 10 + MathGame/MathGame.sln | 24 ++ MathGame/MathGameLogic.cs | 58 +++++ MathGame/Program.cs | 220 +++++++++++++++++ 5 files changed, 794 insertions(+) create mode 100644 MathGame/.gitignore create mode 100644 MathGame/MathGame.csproj create mode 100644 MathGame/MathGame.sln create mode 100644 MathGame/MathGameLogic.cs create mode 100644 MathGame/Program.cs diff --git a/MathGame/.gitignore b/MathGame/.gitignore new file mode 100644 index 00000000..0808c4ad --- /dev/null +++ b/MathGame/.gitignore @@ -0,0 +1,482 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from `dotnet new gitignore` + +# dotenv files +.env + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET +project.lock.json +project.fragment.lock.json +artifacts/ + +# Tye +.tye/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +# but not Directory.Build.rsp, as it configures directory-level build defaults +!Directory.Build.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. 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Addition"); + Console.WriteLine("2. Subtraction"); + Console.WriteLine("3. Multiplication"); + Console.WriteLine("4. Division"); + Console.WriteLine("5. Random Mode"); + Console.WriteLine("6. Select Difficulty"); + Console.WriteLine("7. View Game History"); + Console.WriteLine("8. Exit"); + + } + + public int MathOperation(int num1, int num2, string operation) + { + switch (operation) + { + case "+": + GameHistory.Add($"{num1} + {num2} = {num1 + num2}"); + return num1 + num2; + + case "-": + GameHistory.Add($"{num1} - {num2} = {num1 - num2}"); + return num1 - num2; + + case "x": + GameHistory.Add($"{num1} x {num2} = {num1 * num2}"); + return num1 * num2; + + case "/": + while (num1 < 0 || num1 > 100) + { + try + { + Console.WriteLine("Please enter a number between 0 and 100 for the dividend:"); + num1 = Convert.ToInt32(Console.ReadLine()); + } + catch (System.Exception) + { + // do nothing, just loop again + } + } + GameHistory.Add($"{num1} / {num2} = {num1 / num2}"); + return num1 / num2; + } + return 0; + } + } +} \ No newline at end of file diff --git a/MathGame/Program.cs b/MathGame/Program.cs new file mode 100644 index 00000000..95ab5f6b --- /dev/null +++ b/MathGame/Program.cs @@ -0,0 +1,220 @@ +/* + +You need to create a game that consists of asking the player what's the result of a math question (i.e. 9 x 9 = ?), collecting the input and adding a point in case of a correct answer. + +A game needs to have at least 5 questions. + +The divisions should result on INTEGERS ONLY and dividends should go from 0 to 100. Example: Your app shouldn't present the division 7/2 to the user, since it doesn't result in an integer. + +Users should be presented with a menu to choose an operation + +You should record previous games in a List and there should be an option in the menu for the user to visualize a history of previous games. + +You don't need to record results on a database. Once the program is closed the results will be deleted. + +*/ + +using System.ComponentModel; +using System.Diagnostics; +using System.Linq.Expressions; +using MathGame; + +MathGameLogic mathGame = new MathGameLogic(); +Random random = new Random(); + +int num1; +int num2; +string operation; +int userMenuSelection; +int score = 0; +bool gameOver = false; + +DifficultyLevel difficultyLevel = DifficultyLevel.Easy; +while(!gameOver) +{ + userMenuSelection = GetUserMenuSelection(mathGame); + + num1 = random.Next(1, 101); + num2 = random.Next(1, 101); // Avoid division by zero + + switch (userMenuSelection) + { + case 1: + operation = "+"; + score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score); + break; + case 2: + operation = "-"; + score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score); + break; + case 3: + operation = "x"; + score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score); + break; + case 4: + operation = "/"; + score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score); + break; + case 5: + int randomOperation = random.Next(1, 5); + switch (randomOperation) + { + case 1: + operation = "+"; + break; + case 2: + operation = "-"; + break; + case 3: + operation = "x"; + break; + case 4: + operation = "/"; + break; + default: + operation = "+"; + break; + } + score = await PerformOperation(mathGame, num1, num2, operation, difficultyLevel, score); + break; + case 6: + difficultyLevel = ChangeDifficulty(); + Console.WriteLine($"Difficulty level set to: {difficultyLevel}"); + break; + case 7: + Console.WriteLine("Game History:"); + foreach (string history in mathGame.GameHistory) + { + Console.WriteLine(history); + } + Console.WriteLine($"Current Score: {score}"); + break; + case 8: + gameOver = true; + Console.WriteLine($"Thanks for playing! Your final score was: {score}"); + break; + } +} + +static DifficultyLevel ChangeDifficulty() +{ + int userSelection = 0; + while (userSelection < 1 || userSelection > 3) + { + Console.WriteLine("Please select a difficulty level:"); + Console.WriteLine("1. Easy"); + Console.WriteLine("2. Medium"); + Console.WriteLine("3. Hard"); + + try + { + userSelection = Convert.ToInt32(Console.ReadLine()); + } + catch (System.Exception) + { + // do nothing, just loop again + } + } + switch (userSelection) + { + case 1: + return DifficultyLevel.Easy; + case 2: + return DifficultyLevel.Medium; + case 3: + return DifficultyLevel.Hard; + default: + return DifficultyLevel.Easy; // Default to Easy if something goes wrong + } +} + +static void DisplayMathGameQuesiton(int num1, int num2, string operation) +{ + Console.WriteLine($"{num1} {operation} {num2} = ??"); +} + +static int GetUserMenuSelection(MathGameLogic mathGame) +{ + int selection = -1; + mathGame.ShowMenu(); + while (selection < 1 || selection > 8) + { + while(!int.TryParse(Console.ReadLine(), out selection)) + { + Console.WriteLine("Please enter a valid number between 1 and 8."); + } + + if(!(selection >= 1 && selection <= 8)) + { + Console.WriteLine("Please enter a valid number between 1 and 8."); + } + } + + return selection; +} + +static async Task GetUserResponse(DifficultyLevel difficulty) +{ + int response = 0; + int timeout = (int)difficulty; + + Stopwatch stopwatch = new Stopwatch(); + stopwatch.Start(); + + Task getUserInputTask = Task.Run(() => Console.ReadLine()); + + try + { + string? result = await Task.WhenAny(getUserInputTask, Task.Delay(timeout * 1000)) == getUserInputTask ? getUserInputTask.Result : null; + + stopwatch.Stop(); + + if (result != null && int.TryParse(result, out response)) + { + Console.WriteLine($"You answered in {stopwatch.Elapsed.TotalSeconds:F2} seconds."); + return response; + } + else + { + throw new OperationCanceledException(); + } + } + catch (OperationCanceledException) + { + Console.WriteLine("You took too long to answer."); + return null; + } +} + +static int ValidateResult(int result, int? userResponse, int score) +{ + if (result == userResponse) + { + Console.WriteLine("Correct! 1 point added."); + return score += 1; + } + else + { + Console.WriteLine("Incorrect."); + Console.WriteLine($"The correct answer was: {result}"); + } + return score; +} + +static async Task PerformOperation(MathGameLogic mathGame, int num1, int num2, string operation, DifficultyLevel difficulty, int score) +{ + int result; + int? userResponse; + DisplayMathGameQuesiton(num1, num2, operation); + result = mathGame.MathOperation(num1, num2, operation); + userResponse = await GetUserResponse(difficulty); + score += ValidateResult(result, userResponse, score); + return score; +} +public enum DifficultyLevel +{ + Easy = 45, + Medium = 30, + Hard = 15 +} +