What problem does this solve?
Currently tracking farm inventory and sale prices requires using multiple mods and/or multiple separate screens for maintaining awareness of current sale prices (and locations), peak sale prices, current inventory, and optimal sale months for various palletized and bulk products that can be sold.
Proposed Solution
One-Screen tracking of farm storages (Silos, Pallet Stores, Silage Bunkers, Manure Piles, etc) with current sell prices on map per sell point, peak value (historical), optimal sell month, etc.
Alternatives Considered
Time Saving Stock Check - Project seems to be no longer developed (Over 1yr since last update) and does not seem to be aware of all vanilla/unmodded storages (Namely on the Kinlaig map with regard to the new silos and bunkers introduced with that map).
FilleTypeAmountPriceDisplay - Seems to erroneously list optimal months for sell products since alternative crop calendars were implemented, sale prices don't seem to reflect the in-game reality per 1,000 liters.
Which part of the mod does this relate to?
Finance / Economy Page
Anything Else?
What problem does this solve?
Currently tracking farm inventory and sale prices requires using multiple mods and/or multiple separate screens for maintaining awareness of current sale prices (and locations), peak sale prices, current inventory, and optimal sale months for various palletized and bulk products that can be sold.
Proposed Solution
One-Screen tracking of farm storages (Silos, Pallet Stores, Silage Bunkers, Manure Piles, etc) with current sell prices on map per sell point, peak value (historical), optimal sell month, etc.
Alternatives Considered
Time Saving Stock Check - Project seems to be no longer developed (Over 1yr since last update) and does not seem to be aware of all vanilla/unmodded storages (Namely on the Kinlaig map with regard to the new silos and bunkers introduced with that map).
FilleTypeAmountPriceDisplay - Seems to erroneously list optimal months for sell products since alternative crop calendars were implemented, sale prices don't seem to reflect the in-game reality per 1,000 liters.
Which part of the mod does this relate to?
Finance / Economy Page
Anything Else?