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Releases: TheCodingDad-TisonK/FS25_IncomeMod

Income HUD, Income Report dialog, binary option fix

21 Feb 10:32
cf1858b

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Merge pull request #4 from TheCodingDad-TisonK/development

Bump version to 2.0.0.1

Release v2.0.0.0 - Seasonal modifiers, per-farm MP, income multiplier

17 Feb 08:32

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  • Added seasonal income modifiers (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI
  • Added selectable income multipliers (1x / 2x / 5x / 10x) in settings UI and via IncomeSetMultiplier console command
  • Added per-farm multiplayer support — each active farm now earns independently
  • Added income state persistencelastHour and lastDay saved to _state.xml to prevent missed or duplicate payments after reload
  • Added payment history trackingIncomeHistory console command shows last 10 payments (day, hour, amount, seasonal modifier)
  • Added next payment timerIncomeNext console command displays time remaining until the next payout
  • Added missing IncomeSetDebug console command for toggling debug mode
  • Fixed critical multiplayer duplicate payment bug by adding a server-only guard in giveMoney()
  • Fixed duplicate startup notification (was triggering from both IncomeManager and IncomeSystem)
  • Fixed global namespace pollution from getTextSafe (moved to UIHelper.getText() module method)
  • Fixed debug print leak in UIHelper.lua
  • Fixed incorrect startup tip text (now shows: Type 'income')

New update, and release on Github

23 Jan 23:48
2a377fa

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  • Rewrote entire code
  • Changed entire command list
  • Added new settings tab in the pause menu
  • Changed notification style
  • Optimized current code
  • Added support for: de, fr, pl, es, it, cz, br, uk, ru