Releases: TheCodingDad-TisonK/FS25_IncomeMod
Releases · TheCodingDad-TisonK/FS25_IncomeMod
Income HUD, Income Report dialog, binary option fix
Merge pull request #4 from TheCodingDad-TisonK/development Bump version to 2.0.0.1
Release v2.0.0.0 - Seasonal modifiers, per-farm MP, income multiplier
- Added seasonal income modifiers (Spring 0.8x, Summer 1.0x, Autumn 1.2x, Winter 0.7x) with optional toggle in the settings UI
- Added selectable income multipliers (1x / 2x / 5x / 10x) in settings UI and via
IncomeSetMultiplierconsole command - Added per-farm multiplayer support — each active farm now earns independently
- Added income state persistence —
lastHourandlastDaysaved to_state.xmlto prevent missed or duplicate payments after reload - Added payment history tracking —
IncomeHistoryconsole command shows last 10 payments (day, hour, amount, seasonal modifier) - Added next payment timer —
IncomeNextconsole command displays time remaining until the next payout - Added missing
IncomeSetDebugconsole command for toggling debug mode - Fixed critical multiplayer duplicate payment bug by adding a server-only guard in
giveMoney() - Fixed duplicate startup notification (was triggering from both IncomeManager and IncomeSystem)
- Fixed global namespace pollution from
getTextSafe(moved toUIHelper.getText()module method) - Fixed debug print leak in
UIHelper.lua - Fixed incorrect startup tip text (now shows:
Type 'income')
New update, and release on Github
- Rewrote entire code
- Changed entire command list
- Added new settings tab in the pause menu
- Changed notification style
- Optimized current code
- Added support for: de, fr, pl, es, it, cz, br, uk, ru