In-Room Descriptions #152
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Doesn't QuestJS have an equivalent to Quest's in-room description for objects, where we can set an attribute so an object can self-describe in the room description? |
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Replies: 2 comments 1 reply
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I think scenery may be what you're after? Although if you intend the player to be able to TAKE and DROP the object, you may need something more robust. |
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The scenery attribute should cope with TAKE and DROP. It will get turned off when the player picks up the item. If it gets dropped, it will remain off, sowill act like ordinary objects (this is just like Quest 5 by the way). |
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I think scenery may be what you're after? Although if you intend the player to be able to TAKE and DROP the object, you may need something more robust.