diff --git a/BindlessDeferred/AppSettings.cpp b/BindlessDeferred/AppSettings.cpp index e3d64ff..08171ff 100644 --- a/BindlessDeferred/AppSettings.cpp +++ b/BindlessDeferred/AppSettings.cpp @@ -114,7 +114,7 @@ namespace AppSettings RenderLights.Initialize("RenderLights", "Scene", "Render Lights", "Enable or disable deferred light rendering", true); Settings.AddSetting(&RenderLights); - RenderDecals.Initialize("RenderDecals", "Scene", "Render Decals", "Enable or disable applying decals in the main pass", true); + RenderDecals.Initialize("RenderDecals", "Scene", "Render Decals", "Enable or disable applying decals in the main pass", false); Settings.AddSetting(&RenderDecals); ClearDecals.Initialize("ClearDecals", "Scene", "Clear Decals", ""); diff --git a/BindlessDeferred/AppSettings.cs b/BindlessDeferred/AppSettings.cs index 587d84b..992a42f 100644 --- a/BindlessDeferred/AppSettings.cs +++ b/BindlessDeferred/AppSettings.cs @@ -82,7 +82,7 @@ public class Scene bool RenderLights = true; [HelpText("Enable or disable applying decals in the main pass")] - bool RenderDecals = true; + bool RenderDecals = false; Button ClearDecals;