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The current implementation makes use of TextureRect.ExpandMode, which is either set to EXPAND_FIT_WIDTH_PROPORTIONAL or EXPAND_FIT_HEIGHT_PROPORTIONAL . The problem is that either tall or wide items will then overlap with neighboring cells.
The current implementation makes use of
TextureRect.ExpandMode, which is either set toEXPAND_FIT_WIDTH_PROPORTIONALorEXPAND_FIT_HEIGHT_PROPORTIONAL. The problem is that either tall or wide items will then overlap with neighboring cells.