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Main Street: Genre Research and Inspiration Gathering #403

@SorraTheOrc

Description

@SorraTheOrc

Summary

Research existing games in the buildy/crafty/simulation card game space to understand what works, what has been done, and where there are gaps. This is the foundation for informed brainstorming on Main Street.

User Story

As a game designer working on Main Street, I want to understand the landscape of existing buildy/crafty/simulation card games so that our brainstorming is grounded in knowledge of what has succeeded and where opportunities exist.

Tasks

  1. Survey existing games -- Identify and briefly analyse 8-12 notable games in or adjacent to this genre. Examples to consider:
    • Card-based: Solitairica, Regency Solitaire, Card City Nights, Mystic Vale, Terraforming Mars (solo), Wingspan (solo)
    • Crafty/builder video games with card mechanics: Stacklands, Cultist Simulator, Luck be a Landlord
    • Classic solitaire variants with building themes
  2. Identify common mechanics -- Catalogue recurring mechanics (resource conversion, tableau building, deck building, spatial placement, recipe systems, seasonal rounds, etc.)
  3. Identify differentiators -- Note what makes each game feel unique (theme, core loop, progression hook)
  4. Gap analysis -- Where is there room for a fresh take? What combinations haven't been tried?
  5. Document findings in a structured format that can feed into Main Street brainstorming session

Expected Output

A research document (stored as a comment or linked doc) covering:

  • Game survey with brief analysis of each title
  • Mechanics catalogue
  • Theme catalogue
  • Identified gaps and opportunities for Main Street

Acceptance Criteria

  1. At least 8 existing games are surveyed with brief pros/cons
  2. Common mechanics are catalogued and categorised
  3. At least 3 potential opportunity gaps are identified
  4. Findings are documented and linked to this work item

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