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Description
Summary
Write the UX and presentation section of Main Street's Game Design Document covering the user interface layout, visual style, card art direction, animations, and audio/music direction.
User Story
As a game designer, I want Main Street's look, feel, and player interaction patterns documented so that implementation can deliver a cohesive, polished experience from the first milestone.
Prerequisites
- Main Street: GDD Core Rules and Mechanics (CG-0MM4RC1K81JU4U5D) completed
Sections to Cover
- Screen Layout and Zones -- Where are Main Street's game zones positioned on screen? Wireframes or descriptions of the main game view, menus, and overlays.
- Card Visual Design -- Card dimensions, layout of information on cards, visual hierarchy, face-down appearance. Art style direction (pixel art, illustrated, minimalist, etc.).
- Interaction Design -- How does the player interact? Click/tap to select, drag and drop, contextual menus? Interaction feedback (highlights, hover states, invalid move indicators).
- Animation and Juice -- Key animations: card dealing, card movement, crafting/building effects, win/loss celebrations, score tallying. Timing and easing guidelines.
- Visual Theme and Mood -- Colour palette direction, mood board concepts, atmosphere goals. How does the visual design reinforce Main Street's buildy/crafty theme?
- Audio Direction -- Sound effects needed (card sounds, crafting sounds, UI feedback, ambient). Music style and mood. Volume and mixing guidelines.
- Accessibility -- Colour-blind considerations, text sizing, input method alternatives, screen reader hints (where feasible).
- Responsive/Resolution Considerations -- Target resolutions, scaling strategy, mobile vs desktop layout differences (if any).
Expected Output
A formal GDD section with wireframes (can be ASCII/text-based), style guidelines, and interaction specifications sufficient for a UI developer to implement Main Street.
Acceptance Criteria
- Screen layout is documented with zone positions and sizes
- Card visual design is specified with dimensions and information layout
- All player interactions are documented with feedback states
- Key animations are listed with timing targets
- Visual theme direction is established (even if assets are placeholder)
- Audio needs are inventoried
- Basic accessibility considerations are documented
- The document is reviewed and approved by the producer
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