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"""Single CLI entry point for all SOLSYS visualizations."""
from __future__ import annotations
import argparse
import shutil
import subprocess
import sys
from pathlib import Path
from typing import Literal
from animate import renderAllAnimations
from animate.scenes.alpha_centauri import renderAlphaCentauriAnimations
from animate.scenes.barnards_star import renderBarnardsStarAnimations
from animate.scenes.blender.export_body import exportBodyScene
from animate.scenes.blender.flyby_scene import renderPlanetFlyby, renderPlanetSpin
from animate.scenes.interstellar_objects import renderInterstellarObjectAnimations
from animate.scenes.sol_centauri_cinematic import renderSolCentauriCinematicAnimations
from animate.scenes.sol_trappist_cinematic import renderSolTrappistCinematicAnimations
from animate.scenes.tabbys_star import renderTabbysStarAnimations
from animate.scenes.trappist_1 import renderTrappist1Animations
from static import renderAll as renderStatic
from static import renderNeighborhood
BLENDER_LOAD_SCRIPT = Path('animate/scenes/blender/load_body.py')
Dimension = Literal['2d', '3d']
# Output geometry lives here so README-friendly sizing is one place to tune.
# Pixel size ≈ inches × dpi.
ANIMATE_FIGURE_SIZE_INCHES = (12.0, 12.0)
ANIMATE_DPI_2D = 100 # original size
ANIMATE_DPI_3D = 50 # half of prior 100 for README
ANIMATE_DPI_CINEMATIC = 100 # Sol→Centauri path needs sharper labels
STATIC_FIGURE_SIZE_INCHES = (39.0, 39.0)
STATIC_DPI = 150 # was 300
NEIGHBORHOOD_FIGURE_SIZE_INCHES = (12.0, 12.0)
NEIGHBORHOOD_DPI = 150 # was 300
def _parseDimensions(choice: str) -> tuple[Dimension, ...]:
if choice == 'all':
return ('2d', '3d')
if choice in ('2d', '3d'):
return (choice,) # type: ignore[return-value]
raise ValueError(f'Unknown dimension choice: {choice!r}')
def buildParser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser(
description='Render SOLSYS visualizations (animate=main, static=side).',
)
subparsers = parser.add_subparsers(dest='command', required=True)
staticParser = subparsers.add_parser('static', help='Side product: static 2D/3D zoom views')
staticParser.add_argument(
'--dimension',
choices=('2d', '3d', 'all'),
default='all',
help='Which projection to render (default: all)',
)
staticParser.add_argument(
'--stars',
default='data/nearby_stars_30.csv',
help='Path to nearby-stars CSV',
)
neighborhoodParser = subparsers.add_parser(
'neighborhood',
help='Side product: 3D interstellar neighborhood star map',
)
neighborhoodParser.add_argument(
'--stars',
default='data/nearby_stars_30.csv',
help='Path to nearby-stars CSV',
)
neighborhoodParser.add_argument(
'--ly',
type=float,
default=10.0,
help='Maximum distance in light years (default: 10)',
)
neighborhoodParser.add_argument(
'--output',
default=None,
help='Output JPG path (default: output/neighborhood/...)',
)
neighborhoodParser.add_argument(
'--show',
action='store_true',
help='Also open an interactive matplotlib window',
)
animateParser = subparsers.add_parser('animate', help='Main product: 2D/3D GIF animations')
animateParser.add_argument(
'--dimension',
choices=('2d', '3d', 'all'),
default='all',
help='Which Solar System animation to render (default: all)',
)
animateParser.add_argument(
'--system',
choices=(
'sol',
'alpha_centauri',
'sol_centauri',
'sol_trappist',
'barnards_star',
'trappist_1',
'tabbys_star',
'oumuamua',
'interstellar',
'all',
),
default='sol',
help=(
'Which scene set to render (default: sol). '
'sol_centauri = Sol-to-Alpha Centauri cinematic; '
'sol_trappist = Sol-to-TRAPPIST-1 cinematic; '
'interstellar = 1I/2I/3I GIFs; oumuamua = \u02bbOumuamua only (alias).'
),
)
animateParser.add_argument(
'--object',
default='all',
help=(
'For --system interstellar: object_id from data/interstellar_objects.csv '
'(oumuamua, borisov, atlas, or all). Ignored otherwise.'
),
)
animateParser.add_argument(
'--stars',
default='data/nearby_stars_30.csv',
help='Path to nearby-stars CSV (for multi-star systems)',
)
animateParser.add_argument(
'--blender-bodies',
action='store_true',
help=(
'For --system sol_centauri / sol_trappist: composite Blender spin-loop '
'frames (lazy-loaded; requires prior: blender --spin)'
),
)
allParser = subparsers.add_parser(
'all',
help='Render main animations plus static/neighborhood side products',
)
allParser.add_argument(
'--dimension',
choices=('2d', '3d', 'all'),
default='all',
help='Which projection(s) to render (default: all)',
)
allParser.add_argument(
'--stars',
default='data/nearby_stars_30.csv',
help='Path to nearby-stars CSV',
)
allParser.add_argument(
'--ly',
type=float,
default=10.0,
help='Neighborhood map radius in light years (default: 10)',
)
allParser.add_argument(
'--system',
choices=(
'sol',
'alpha_centauri',
'sol_centauri',
'sol_trappist',
'barnards_star',
'trappist_1',
'tabbys_star',
'oumuamua',
'interstellar',
'all',
),
default='all',
help='Which scene set(s) to include (default: all)',
)
allParser.add_argument(
'--object',
default='all',
help='For interstellar scenes: object_id or all (default: all)',
)
blenderParser = subparsers.add_parser(
'blender',
help='Export Sol planet/moon catalog state or render Blender close-up flybys',
)
blenderParser.add_argument(
'--body',
default='Earth',
help='PlanetCatalog or MoonCatalog name to export / flyby (default: Earth)',
)
blenderParser.add_argument(
'--frames',
type=int,
default=120,
help='Orbit keyframes for export, or flyby frames when --flyby (default: 120 / 72)',
)
blenderParser.add_argument(
'--output-dir',
default='output/animate/blender',
help='Directory for body-scene JSON / flyby GIFs (default: output/animate/blender)',
)
blenderParser.add_argument(
'--load',
action='store_true',
help='After export, run Blender to ingest the JSON (requires blender on PATH)',
)
blenderParser.add_argument(
'--flyby',
action='store_true',
help='Render polished light/dark flyby GIFs via Blender (requires blender on PATH)',
)
blenderParser.add_argument(
'--spin',
action='store_true',
help=(
'Render fixed-camera RGBA day/night spin loops for cinematic reuse '
'(requires blender on PATH)'
),
)
blenderParser.add_argument(
'--theme',
choices=('light', 'dark', 'all'),
default='all',
help='Theme when using --flyby / --spin (default: all)',
)
blenderParser.add_argument(
'--pipeline',
action='store_true',
help=(
'End-to-end: Earth+Moon Blender spin loops, then Sol→Centauri cinematic '
'with --blender-bodies. Ignores --body.'
),
)
return parser
def _runBlenderLoad(scenePath: Path) -> None:
blenderExecutable = shutil.which('blender')
if blenderExecutable is None:
raise SystemExit(
'blender not found on PATH. Install Blender or omit --load and run:\n'
f' blender --background --python {BLENDER_LOAD_SCRIPT} -- {scenePath}'
)
completed = subprocess.run(
[
blenderExecutable,
'--background',
'--python',
str(BLENDER_LOAD_SCRIPT),
'--',
str(scenePath),
],
check=False,
)
if completed.returncode != 0:
raise SystemExit(f'Blender ingest failed with exit code {completed.returncode}')
def _runBlenderCinematicPipeline(
*,
theme: str,
frames: int,
outputDirectory: str,
starsCsvPath: str,
) -> None:
"""Earth+Moon spin loops, then Sol→Centauri cinematic compositing those frames."""
spinFrames = 48 if frames == 120 else frames
for bodyName in ('Earth', 'Moon'):
print(f'[pipeline] Blender spin loop → {bodyName}')
paths = renderPlanetSpin(
bodyName,
theme=theme,
frameCount=spinFrames,
outputDirectory=outputDirectory,
)
for path in paths:
print(f'Spin ready → {path}')
print('[pipeline] Sol→Centauri cinematic with Blender spin billboards')
renderSolCentauriCinematicAnimations(
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_CINEMATIC,
starsCsvPath=starsCsvPath,
useBlenderBodies=True,
)
print('[pipeline] done')
def _renderAnimations(
systemChoice: str,
dimensions: tuple[Dimension, ...],
starsCsvPath: str,
objectChoice: str,
*,
useBlenderBodies: bool = False,
) -> None:
if systemChoice in ('sol', 'all'):
for dimension in dimensions:
animateDpi = ANIMATE_DPI_2D if dimension == '2d' else ANIMATE_DPI_3D
renderAllAnimations(
dimension,
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=animateDpi,
)
if systemChoice in ('alpha_centauri', 'all'):
renderAlphaCentauriAnimations(
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_2D,
starsCsvPath=starsCsvPath,
)
if systemChoice in ('sol_centauri', 'all'):
renderSolCentauriCinematicAnimations(
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_CINEMATIC,
starsCsvPath=starsCsvPath,
useBlenderBodies=useBlenderBodies,
)
if systemChoice in ('sol_trappist', 'all'):
renderSolTrappistCinematicAnimations(
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_CINEMATIC,
starsCsvPath=starsCsvPath,
useBlenderBodies=useBlenderBodies,
)
if systemChoice in ('barnards_star', 'all'):
renderBarnardsStarAnimations(
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_2D,
starsCsvPath=starsCsvPath,
)
if systemChoice in ('trappist_1', 'all'):
renderTrappist1Animations(
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_2D,
starsCsvPath=starsCsvPath,
)
if systemChoice in ('tabbys_star', 'all'):
renderTabbysStarAnimations(
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_2D,
starsCsvPath=starsCsvPath,
)
if systemChoice == 'oumuamua':
renderInterstellarObjectAnimations(
objectIds=('oumuamua',),
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_2D,
)
elif systemChoice in ('interstellar', 'all'):
objectIds = None if objectChoice == 'all' else (objectChoice,)
renderInterstellarObjectAnimations(
objectIds=objectIds,
figureSizeInches=ANIMATE_FIGURE_SIZE_INCHES,
dpi=ANIMATE_DPI_2D,
)
def _handleBlenderCommand(args: argparse.Namespace) -> None:
if args.pipeline:
_runBlenderCinematicPipeline(
theme=args.theme,
frames=args.frames,
outputDirectory=args.output_dir,
starsCsvPath='data/nearby_stars_30.csv',
)
return
if args.spin:
spinFrames = 48 if args.frames == 120 else args.frames
paths = renderPlanetSpin(
args.body,
theme=args.theme,
frameCount=spinFrames,
outputDirectory=args.output_dir,
)
for path in paths:
print(f'Spin ready → {path}')
return
if args.flyby:
flybyFrames = 72 if args.frames == 120 else args.frames
gifPaths = renderPlanetFlyby(
args.body,
theme=args.theme,
frameCount=flybyFrames,
outputDirectory=args.output_dir,
)
for gifPath in gifPaths:
print(f'Flyby ready → {gifPath}')
return
scenePath = exportBodyScene(
args.body,
frameCount=args.frames,
outputDirectory=args.output_dir,
)
print(f'Exported Blender body scene → {scenePath}')
if args.load:
_runBlenderLoad(scenePath)
return
print(
'Next: dry-run validate with\n'
f' {sys.executable} {BLENDER_LOAD_SCRIPT} {scenePath}\n'
'or ingest with\n'
f' blender --background --python {BLENDER_LOAD_SCRIPT} -- {scenePath}\n'
'or render flybys with\n'
f' {sys.executable} render.py blender --body {args.body} --flyby\n'
'or render spin loops with\n'
f' {sys.executable} render.py blender --body {args.body} --spin\n'
'or run the full Earth/Moon → cinematic pipeline with\n'
f' {sys.executable} render.py blender --pipeline'
)
def main(argv: list[str] | None = None) -> None:
parser = buildParser()
args = parser.parse_args(argv)
if args.command == 'neighborhood':
renderNeighborhood(
starsCsvPath=args.stars,
maxDistanceLightYears=args.ly,
outputPath=args.output,
showPlot=args.show,
figureSizeInches=NEIGHBORHOOD_FIGURE_SIZE_INCHES,
dpi=NEIGHBORHOOD_DPI,
)
return
if args.command == 'blender':
_handleBlenderCommand(args)
return
dimensions = _parseDimensions(args.dimension)
systemChoice = getattr(args, 'system', 'sol')
# Main product first when rendering everything.
if args.command in ('animate', 'all'):
_renderAnimations(
systemChoice,
dimensions,
starsCsvPath=getattr(args, 'stars', 'data/nearby_stars_30.csv'),
objectChoice=getattr(args, 'object', 'all'),
useBlenderBodies=bool(getattr(args, 'blender_bodies', False)),
)
if args.command in ('static', 'all'):
for dimension in dimensions:
renderStatic(
dimension,
starsCsvPath=args.stars,
figureSizeInches=STATIC_FIGURE_SIZE_INCHES,
dpi=STATIC_DPI,
)
if args.command == 'all':
renderNeighborhood(
starsCsvPath=args.stars,
maxDistanceLightYears=args.ly,
figureSizeInches=NEIGHBORHOOD_FIGURE_SIZE_INCHES,
dpi=NEIGHBORHOOD_DPI,
)
if __name__ == '__main__':
main()