Skip to content
This repository was archived by the owner on Jan 24, 2022. It is now read-only.
This repository was archived by the owner on Jan 24, 2022. It is now read-only.

Getting random polka dots on some mipmap levels #27

@SBRK

Description

@SBRK

Hi, I'm having a weird issue where I get some colored dots added to some mipmap levels of my dxt textures. It appears to be pretty random: those textures were converted automatically by our scripts on a server, but if I try to convert them locally on my computer with the same parameters, I don't have the issue. Additionnaly, some textures have the problem and some don't (for example, the floor has been treated the same way and is fine)
I posted an issue on Crunch, because it's likely a problem on their end, but just in case, I'm posting it here as well.

image

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions