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Copy pathelectron-start.js
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123 lines (101 loc) · 3.67 KB
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const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
var Menu = electron.Menu;
const path = require('path')
const url = require('url')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
/* the below patch allows electron to load the application without changing the structure away from cordova
** credit: https://github.com/bertyhell : https://github.com/electron/electron/issues/2242
*/
const WEB_FOLDER = 'www';
const PROTOCOL = 'file';
electron.protocol.interceptFileProtocol(PROTOCOL, (request, callback) => {
/* Strip protocol */
let url = request.url.substr(PROTOCOL.length + 1);
url = url.replace(/\?.*$/g, "");
/* Build complete path for node require function */
url = path.join(__dirname, WEB_FOLDER, url);
url = path.normalize(url);
console.log("electron-load: " + url);
callback({path: url});
});
// Create the browser window.
mainWindow = new BrowserWindow({
width: 450,
height: 680,
title: "Toast Wallet",
icon: '/img/64.png'
})
// and load the index.html of the app.
mainWindow.loadURL(url.format({
pathname: 'index.html',
protocol: PROTOCOL + ':',
slashes: true
}));
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
// if a modal dialog appears it tends to set the title of the window to index.html
mainWindow.on("page-title-updated", function(event) {
event.preventDefault();
});
if (/^darwin/.test(process.platform)) {
var template = [{
label: "Application",
submenu: [
{ label: "Quit", accelerator: "Command+Q", click: function() { app.quit(); }}
]}, {
label: "Edit",
submenu: [
{ label: "Cut", accelerator: "CmdOrCtrl+X", selector: "cut:" },
{ label: "Copy", accelerator: "CmdOrCtrl+C", selector: "copy:" },
{ label: "Paste", accelerator: "CmdOrCtrl+V", selector: "paste:" },
{ label: "Select All", accelerator: "CmdOrCtrl+A", selector: "selectAll:" }
]}
];
Menu.setApplicationMenu(Menu.buildFromTemplate(template));
}
}
var shouldQuit = app.makeSingleInstance(function(commandLine, workingDirectory) {
if (mainWindow) {
if (mainWindow.isMinimized()) mainWindow.restore();
mainWindow.focus();
}
});
if (shouldQuit) {
app.quit();
return;
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.