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119 lines (92 loc) · 4.67 KB
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import unittest
from pyelo import *
class TestPyElo(unittest.TestCase):
def setUp(self):
# Create some players with default Elo system setup
self.player1 = create_player("Alice")
self.player2 = create_player("Bob")
set_mean(1000)
set_K(30)
set_RPA(400)
set_home_adv_amount(50)
def test_create_player(self):
self.assertEqual(self.player1.name, "Alice")
self.assertEqual(self.player1.elo, 1000)
def test_rank_players(self):
self.player1.elo = 1200
self.player2.elo = 1100
ranked_players = rank_players()
self.assertEqual(ranked_players[0].name, "Alice")
def test_add_game_results(self):
add_game_results(teamA = self.player1, teamAScore=1,
teamB = self.player2, teamBScore=0,
mov=0)
self.assertGreater(self.player1.elo, 1000)
self.assertLess(self.player2.elo, 1000)
def test_get_player_odds(self):
odds = get_player_odds(self.player1, self.player2)
self.assertIsInstance(odds, float)
self.assertGreater(odds, 0)
self.assertLess(odds, 100)
def test_home_advantage(self):
# Without home advantage
add_game_results(self.player1, 1, self.player2, 0, home_advantage=0)
no_home_elo_A = self.player1.elo
no_home_elo_B = self.player2.elo
# Reset Elo for next test
self.player1.reset()
self.player2.reset()
# With home advantage for player 1
add_game_results(self.player1, 1, self.player2, 0, home_advantage=1)
home_adv_elo_A = self.player1.elo
home_adv_elo_B = self.player2.elo
# Print Elo values for debugging
print(f"No Home Advantage - Player A: {no_home_elo_A}, Player B: {no_home_elo_B}")
print(f"With Home Advantage - Player A: {home_adv_elo_A}, Player B: {home_adv_elo_B}")
# Assert that home advantage made a difference
self.assertNotEqual(no_home_elo_A, home_adv_elo_A, "Home advantage should impact Elo changes for player A")
self.assertNotEqual(no_home_elo_B, home_adv_elo_B, "Home advantage should impact Elo changes for player B")
self.assertNotEqual(no_home_elo_B, home_adv_elo_B, "Home advantage should impact Elo changes")
def test_margin_of_victory(self):
initial_elo_A = self.player1.elo
initial_elo_B = self.player2.elo
# Without margin of victory consideration
add_game_results(self.player1, 3, self.player2, 0, mov=0)
no_mov_elo_A = self.player1.elo
no_mov_elo_B = self.player2.elo
# Reset Elo for next test
self.player1.elo = initial_elo_A
self.player2.elo = initial_elo_B
# With margin of victory consideration
add_game_results(self.player1, 3, self.player2, 0, mov=1)
mov_elo_A = self.player1.elo
mov_elo_B = self.player2.elo
# Check that the Elo changes are different with and without margin of victory
self.assertNotEqual(no_mov_elo_A, mov_elo_A, "Margin of victory should impact Elo changes")
self.assertNotEqual(no_mov_elo_B, mov_elo_B, "Margin of victory should impact Elo changes")
def test_correct_elo_update(self):
self.player1.elo = 1400
self.player2.elo = 1200
expected_elo_A_after = 1400 + 30 * (1 - (1 / (1 + math.pow(10, (1200 - 1400) / 400))))
expected_elo_B_after = 1200 + 30 * (0 - (1 / (1 + math.pow(10, (1400 - 1200) / 400))))
add_game_results(self.player1, 1, self.player2, 0, mov=0)
self.assertAlmostEqual(self.player1.elo, expected_elo_A_after, places=1)
self.assertAlmostEqual(self.player2.elo, expected_elo_B_after, places=1)
def test_draw_results(self):
self.player1.elo = 1300
self.player2.elo = 1300
add_game_results(self.player1, 0.5, self.player2, 0.5, mov=0)
# Since both players have the same Elo and drew, there should be no change
self.assertAlmostEqual(self.player1.elo, 1300, places=1)
self.assertAlmostEqual(self.player2.elo, 1300, places=1)
def test_upset_win(self):
self.player1.elo = 1000
self.player2.elo = 1500
# Calculate expected Elo change for upset win (lower-rated player wins)
expected_elo_A_after = 1000 + 30 * (1 - (1 / (1 + math.pow(10, (1500 - 1000) / 400))))
expected_elo_B_after = 1500 + 30 * (0 - (1 / (1 + math.pow(10, (1000 - 1500) / 400))))
add_game_results(self.player1, 1, self.player2, 0, mov=0)
self.assertGreater(self.player1.elo, expected_elo_A_after - 1)
self.assertLess(self.player2.elo, expected_elo_B_after + 1)
if __name__ == "__main__":
unittest.main(failfast=True)