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#############################################################################
#
# Copyright (C) 2018 Fabian Schweinfurth
# Contact: autoshift <at> derfabbi.de
#
# This file is part of autoshift
#
# autoshift is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# autoshift is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with autoshift. If not, see <http://www.gnu.org/licenses/>.
#
#############################################################################
import re
import sqlite3
from os import makedirs, path
from typing import (Callable, ContextManager, Dict, Generic, Iterable,
Iterator, Optional, TypeVar)
import requests
from common import _L, DIRNAME
_KT = TypeVar("_KT")
_VT = TypeVar("_VT")
class SymmetricDict(Dict[_KT, _VT], Generic[_KT, _VT]):
class ValueOverlapError(Exception):
pass
inv: Dict[_VT, _KT]
def __init__(self, *args, **kwargs):
self.inv = {}
self.update(*args, **kwargs)
def __setitem__(self, k: _KT, v: _VT) -> None:
ret = dict.__setitem__(self, k, v)
if v in self.inv and self.inv[v] != k:
raise SymmetricDict.ValueOverlapError(f"Key `{v}` already exists in inverted dict!")
self.inv[v] = k
return ret
def update(self, *args, **kwargs):
for k, v in dict(*args, **kwargs).items():
self[k] = v
def without(self, *args):
ret = SymmetricDict(self)
for arg in args:
del ret[arg]
return ret
### games used to help find the correct shift redemption forms
known_games = SymmetricDict({
"bl1": "Borderlands: Game of the Year Edition",
"bl2": "Borderlands 2",
"bl3": "Borderlands 3",
"bl4": "Borderlands 4",
"blps": "Borderlands: The Pre-Sequel",
"ttw": "Tiny Tina's Wonderland",
"gdfll": "Godfall",
})
### platforms that are used to find the correct input values in the shift redemption forms
known_platforms = SymmetricDict({
"steam": "steam",
"epic": "epic",
"psn": "playstation",
"xboxlive": "xbox",
"nintendo": "nintendo",
"stadia": "", # this one could be a substring
"universal": "universal"
})
spaces = re.compile(r"\s")
r_word_chars = re.compile(r"(the|[^a-z0-9])", re.IGNORECASE)
lowercase_chars = re.compile(r"[a-z]")
vowels = re.compile(r"[aeiou]", re.IGNORECASE)
r_golden_keys = re.compile(r"^(\d+)?.*(gold|skelet).*", re.IGNORECASE)
def print_banner(data):
lines = []
try:
lines.extend(data["meta"][attr] for attr in ("attribution", "permalink"))
except Exception:
lines.append("Codes provided by Orcicorn")
lines.append("@ https://shift.orcicorn.com/shift-code/")
longest_line = max(len(line) for line in lines) + 2
banner = "\n".join(f"{line: ^{longest_line}}"
for line in lines)
txt = " autoshift by @Fabbi "
banner = f"{txt:=^{longest_line}}\n{banner}\n"
banner += "="*longest_line
_L.info(f"\r\033[1;5;31m{banner}\n")
def get_short_game_key(game: str) -> str:
if game in known_games.inv:
return known_games.inv[game]
ret = game
if game.lower() == "wonderlands":
ret = "ttw"
elif not any(spaces.finditer(game)):
ret = vowels.sub("", game).lower()
else:
ret = ret.replace("Borderlands", "BL")
ret = r_word_chars.sub("", ret)
ret = lowercase_chars.sub("", ret).lower()
if ret not in known_games:
known_games[ret] = game
_L.info(f"Found new game: {game}")
db.saw_game(ret, game)
return ret
def get_short_platform_key(platform: str) -> str:
if platform.lower() in known_platforms.inv:
return known_platforms.inv[platform.lower()]
# check if a known platform could match this one..
for shift_platform in known_platforms.keys():
if shift_platform in platform.lower():
_L.info(f"Handling platform `{platform}` as `{shift_platform}`")
platform = known_platforms[shift_platform]
if not platform:
# this one we don't know the "long" version of, yet.
platform = platform.lower()
known_platforms[shift_platform] = platform
db.saw_platform(shift_platform, platform)
break
if not platform:
# didn't find a possible replacement
platform = platform.lower()
_L.error(f"Didn't understand platform `{platform}`. "
"Please contact the developer @ github.com/Fabbi")
return platform
class Key:
__slots__ = ("id", "reward", "code", "game", "platform", "redeemed",
"type", "archived", "expires", "link", "expired")
def __init__(self, **kwargs):
self.redeemed = False
self.id = None
self.set(**kwargs)
def set(self, **kwargs):
for k in kwargs:
setattr(self, k, kwargs[k])
return self
def copy(self):
return Key(**{k: getattr(self, k)
for k in self.__slots__
if hasattr(self, k)})
def __str__(self): # noqa
return "Key({})".format(
", ".join([str(getattr(self, k))
for k in ("id", "reward", "code", "game", "platform", "redeemed")]))
def __repr__(self): # noqa
return str(self)
class Database(ContextManager):
__conn: sqlite3.Connection
__c: sqlite3.Cursor
version: int
def __init__(self):
self.__updated = False
self.__open = False
self.__create_db = not path.exists(path.join(DIRNAME, "data", "keys.db"))
self.__open_db()
self.version = self.__c.execute("PRAGMA user_version").fetchone()[0]
if self.version >= 1:
for _k in ("game", "platform"):
ex = self.__c.execute(f"SELECT * from seen_{_k}s;").fetchall()
for row in ex:
globals()[f"known_{_k}s"][row["key"]] = row["name"]
def __enter__(self):
self.__open_db()
return self
def __exit__(self, *_) -> Optional[bool]:
self.close_db()
return False
def execute(self, sql, parameters=None):
if not self.__updated:
self.__update_db()
if parameters is not None:
return self.__c.execute(sql, parameters)
return self.__c.execute(sql)
def commit(self):
self.__conn.commit()
def __update_db(self):
import sys
from migrations import migrationFunctions
# self.close_db()
# self.__open_db()
while (self.version + 1) in migrationFunctions:
if not self.__create_db:
_L.info(f"Migrating database to version {self.version+1}")
func = migrationFunctions[self.version + 1]
if not func(self.__conn, self.__create_db):
sys.exit(1)
if not self.__create_db:
_L.info(f"migration to version {self.version+1} successful")
self.version += 1
self.__updated = True
def __open_db(self):
if self.__open:
return
makedirs(path.join(DIRNAME, "data"), exist_ok=True)
self.__conn = sqlite3.connect(path.join(DIRNAME, "data", "keys.db"),
detect_types=sqlite3.PARSE_DECLTYPES)
self.__conn.row_factory = sqlite3.Row
self.__c = self.__conn.cursor()
self.__c.execute("CREATE TABLE IF NOT EXISTS keys "
"(id INTEGER primary key, description TEXT, "
"key TEXT, platform TEXT, game TEXT, redeemed INTEGER)")
self.commit()
self.__open = True
def close_db(self):
if self.__open:
self.__conn.commit()
self.__conn.close()
self.__open = False
def insert(self, key: Key):
"""Insert key"""
el = self.execute("""SELECT * FROM keys
WHERE platform = ?
AND code = ?
AND game = ?""",
(key.platform, key.code, key.game))
if el.fetchone():
return None
_L.debug(f"== inserting {key.game} Key '{key.code}' for {key.platform} ==")
self.execute("INSERT INTO keys(reward, code, platform, game, redeemed) "
"VAlUES (?,?,?,?,0)",
(key.reward, key.code, key.platform, key.game))
self.commit()
return key
def get_keys(self, platform, game, all_keys=False):
"""Get all (unredeemed) keys of given platform and game"""
cmd = """
SELECT * FROM keys"""
params = []
if platform:
cmd += " WHERE (platform=? OR platform='universal')"
params.append(platform)
if game:
params.append(game)
kw = " AND" if platform else " WHERE"
cmd += f"{kw} game=?"
if not all_keys:
kw = " AND" if (platform or game) else " WHERE"
cmd += f"{kw} redeemed=0"
cmd += " ORDER BY id DESC"
ex = self.execute(cmd, params)
# keys = []
row: sqlite3.Row
for row in ex.fetchall():
yield Key(**{k:row[k] for k in row.keys()})
# keys.append(Key(*row))
# return keys
def get_special_keys(self, platform, game):
keys = self.get_keys(platform, game)
num = 0
ret = []
for k in keys:
if not r_golden_keys.match(k.reward):
num += 1
ret.append(k)
return num, ret
def get_golden_keys(self, platform, game, all_keys=False):
keys = self.get_keys(platform, game, all_keys)
num = 0
ret = []
for k in keys:
m = r_golden_keys.match(k.reward)
if m is not None:
num += int(m.group(1) or 1)
ret.append(k)
return num, ret
def set_redeemed(self, key):
key.redeemed = 1
self.execute("UPDATE keys SET redeemed=1 WHERE id=(?)", (key.id, ))
self.commit()
def saw_game(self, short, name):
self.execute("INSERT into seen_games(key, name) VALUES (?, ?)", (short, name))
self.commit()
def saw_platform(self, short, name):
self.execute("INSERT into seen_platforms(key, name) VALUES (?, ?)", (short, name))
self.commit()
special_key_handler: dict[str, Callable[[Key], list[Key]]] = {
"Borderlands 2 and 3": lambda key: [key.copy().set(game="Borderlands 2"),
key.set(game="Borderlands 3")],
"Borderlands": lambda key: [key.set(game="Borderlands 1")]
# "Universal": lambda key: (key.copy().set(platform=plat) for plat in platforms)
}
def flatten(itr: Iterable[Iterable[_VT]]) -> Iterator[_VT]:
for el in itr:
yield from el
def progn(*args: _VT) -> _VT:
*_, lastArg = args
return lastArg
def parse_shift_orcicorn():
import json
key_url = "https://raw.githubusercontent.com/ugoogalizer/autoshift-codes/main/shiftcodes.json"
resp = requests.get(key_url)
if not resp:
_L.error(f"Error querying for new keys: {resp.reason}")
return None
data: dict = json.loads(resp.text)[0]
if "codes" not in data:
_L.error("Invalid response. Please contact the developer @ github.com/fabbi")
return None
# Remove expired keys by default (by creating a new dict without them)
valid_codes = []
for code_data in data["codes"]:
if code_data['expired'] == True:
continue
else:
valid_codes.append(code_data)
if parse_shift_orcicorn.first_parse:
parse_shift_orcicorn.first_parse = False
print_banner(data)
for code_data in valid_codes:
keys: Iterable[Key]= [Key(**code_data)]
# 1. special_key_handler
# 2. known platform
# 3. shorten game
keys = list(
flatten(map(lambda key: special_key_handler[key.game](key)
if key.game in special_key_handler
else [key]
, keys)))
for key in keys:
key.set(game=get_short_game_key(key.game))
key.set(platform=get_short_platform_key(key.platform))
yield from keys
parse_shift_orcicorn.first_parse = True
def update_keys():
from collections import Counter
if not parse_shift_orcicorn.first_parse:
_L.info("Checking for new keys!")
keys = list(parse_shift_orcicorn())
new_keys = [db.insert(key) for key in keys]
counts = Counter(key.game for key in new_keys if key)
for game, count in sorted(counts.items()):
_L.info(f"Got {count} new keys for {known_games[game]}")
return keys
db = Database()