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Description
Seems like you have to use version 2 of the Wave VR SDK for this sample application to work correctly.
The prebuilt .APK in the bin folder works fine for me on a Vive Focus Plus and if I use version 2.1.8 of the Wave VR SDK I can build the sample with Unity and it works as expected.
If I use version 3.0.2 of the Wave VR SDK I get black background (the planets render correctly) and dragging of the planet does not work.
If I add a cube to the scene and assign the camera texture to it it will display the camera stream correctly on the cube. Perhaps the events used to trigger rendering of the background quads are not working anymore in the new version of the SDK?
I guess the dragging not working could be caused by the changes you mentioned here:
https://skarredghost.com/2019/04/11/vive-wave-sdk-how-to-fix-controllers-buttons-menu/
Thank you very much for a great sample application!