My personal fix is to add a check on Scout.cs, line 358 and 368: if (this.WarSettlementComp != null) <= This check prevents null reference exceptions and allows my game to continue..
My personal fix is to add a check on Scout.cs, line 358 and 368:
if (this.WarSettlementComp != null)
<= This check prevents null reference exceptions and allows my game to continue..