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Torque3D appears to longer support targets. At the very least, none of the target manipulation functions exist. In Tribes 2, targets controlled the following facets:
voice, voicePitch, sensor group (player IFF colors), name tag (displayed when looked at) and skin. These may need to be completely reimplemented into the engine, or otherwise a wrapper needs to be put in place that wraps T2 target functions around Torque3D's API for equivalent functionality.