Celestial objects seem to cause serious issues in larger scenes since they are so far away from both the world origin and their object origin.
Might be best to have a dynamic adjustment multiplier that is updated when adding/removing celestial objects throughout the TSky system.
First we must find a "maximum" distance/radius that seems to cause issues. This value should be in the preferences set with our default value.
Then in the addon code we calculate the distance everything is set to and then create the multiplier value and set it per celestial body.
Will need to update geo nodes as well.
Celestial objects seem to cause serious issues in larger scenes since they are so far away from both the world origin and their object origin.
Might be best to have a dynamic adjustment multiplier that is updated when adding/removing celestial objects throughout the TSky system.
First we must find a "maximum" distance/radius that seems to cause issues. This value should be in the preferences set with our default value.
Then in the addon code we calculate the distance everything is set to and then create the multiplier value and set it per celestial body.
Will need to update geo nodes as well.