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Options for Hydro Erosion Edge Handling #145

@zachEastin

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@zachEastin

Give options for how users can handle the edges with the sim:

Options:

  • Falloff Edge
  • Treat as Walls
  • Treat as Tile (ie pass/get from the opposite edge) - this would require the terrain to be tiled (ie a tileable Heightmap)

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New FeatureNew feature. Something that can't already be done or takes too long to do.

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v5.2 - Must release with API

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