Give options for how users can handle the edges with the sim: Options: - Falloff Edge - Treat as Walls - ~~Treat as Tile (ie pass/get from the opposite edge) - this would require the terrain to be tiled (ie a tileable Heightmap)~~
Give options for how users can handle the edges with the sim:
Options:
Treat as Tile (ie pass/get from the opposite edge) - this would require the terrain to be tiled (ie a tileable Heightmap)