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[1.20.1-1.3.0.1] Horses can't be called while holding a Domestication Innovation Collar Tag, and causes the Collar Tag to be deleted #30

@TBlazeWarriorT

Description

@TBlazeWarriorT

Version:
callablehorses-1.20.1-1.3.0.1.jar

The bug:
When I call my horse using the Callable Horses mod while holding a Collar Tag, the tag deletes itself. Very frustrating, has caused me to delete a bunch of tags by accident and lose progress.

Reproducing:
Using DomesticationInnovation (domesticationinnovation-1.7.1-1.20.1.jar + citadel-2.4.9-1.20.1.jar) and Callable Horses:

  • Hold a Collar Tag in any game mode except Creative, even in spectator mode
  • Call your horse
  • One Tag will be bugged out and deleted on each press :(

Video demonstration:

dom.inno.bug.compressed.mp4

MC Logs:
https://api.paste.ee/p/jFVZE

What I know so far:
This has to do with isAreaProtected() from Callable Horses, fakeHorse from Callable Horses, and something stinky I can't figure out with Collar Tags from this domestication. The collar is likely being applied to the fake horse entity and being deleted, if not deleted entirely for no reason. What I can't figure out why, is why holding a tag triggers Callable Horses' area protection, and why calling a horse would even attempt to apply that tag to the fake horse, if that's even what's happening. My brian hurts and my tags are missing

Corresponding issue on Dom Inn.:
AlexModGuy/DomesticationInnovation#177

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