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Copy pathConsumeEvents.cs
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66 lines (50 loc) · 1.73 KB
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using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// This class automaticly creates listener for item use event.
/// When we will consume some item we will use reciver method from that script
/// </summary>
namespace DarkTreeFPS {
public class ConsumeEvents : MonoBehaviour
{
public enum ConsumableEvents { addHealth, addSatiety, addHydratation }
[Header("What reference should I add?")]
public ConsumableEvents m_Event;
public int pointsToAdd;
private PlayerStats playerStats;
private Item item;
UnityAction addHealth, addSatiety, addHydratation;
private void Start()
{
playerStats = FindObjectOfType<PlayerStats>();
item = GetComponent<Item>();
addHealth += AddHealth;
addHydratation += AddHydratation;
addSatiety += AddSatiety;
switch (m_Event)
{
case ConsumableEvents.addHealth:
item.onUseEvent.AddListener(addHealth);
break;
case ConsumableEvents.addHydratation:
item.onUseEvent.AddListener(addHydratation);
break;
case ConsumableEvents.addSatiety:
item.onUseEvent.AddListener(addSatiety);
break;
}
}
public void AddHealth()
{
playerStats.AddHealth(pointsToAdd);
}
public void AddSatiety()
{
playerStats.AddSatiety(pointsToAdd);
}
public void AddHydratation()
{
playerStats.AddHydratation(pointsToAdd);
}
}
}