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Design Faction Fire Response Systems #53
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documentationImprovements or additions to documentationImprovements or additions to documentationsource:kanbanMigrated from the Wildfire file kanban boardMigrated from the Wildfire file kanban boardstatus:deferredDeferred future workDeferred future work
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documentationImprovements or additions to documentationImprovements or additions to documentationsource:kanbanMigrated from the Wildfire file kanban boardMigrated from the Wildfire file kanban boardstatus:deferredDeferred future workDeferred future work
Migrated from the file kanban board on 2026-05-23.
Original status:
08-deferredRequires QA:
falseDoc only:
trueAgent level:
MediumRole:
researcherDependencies: #54, #55, #56, #57, #58
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docs/DESIGN.md,docs/world-consequence-first-pass.mdagent_level: Medium
role: researcher
requires_qa: false
doc_only: true
dependencies:
write_scope:
Design Faction Fire Response Systems
Goal
Unify the future faction-specific active fire-response concepts into a durable design direction.
Why
Ironteeth, Folktails, and Emberpelts should not all fight fire the same way. Suppression should become a faction identity layer without letting Timberborn adapters own core fire rules.
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git diff --check.Notes