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Room.java
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executable file
·352 lines (292 loc) · 7.87 KB
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import java.util.Set;
import java.util.HashMap;
import java.util.Iterator;
/**
* Class Room - a room in an adventure game.
*
* A "Room" represents one location in the scenery of the game and also holds items which is
* provided by the other classes. It is connected to other rooms via exits. For each existing exit, the room
* stores a reference to the neighboring room.
*
* @author VSacre1
* @version
*/
public class Room
{
private String description;
private HashMap<String, Room> exits;
private Player player;
public int Price;
public int newPrice;
private Enemies enemies;
private Transport transport;
private Food food;
private Drink drink;
private boolean hasEnemies;
private CommandWord commandWord;
public boolean isLocked;
public boolean isUnlocked;
private HashMap<String, Room> Locks;
private Police policeofficer;
// stores exits of this room.
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
exits = new HashMap<String, Room>();
this.isLocked = false;
this.isUnlocked = true;
}
/**
* Define an exit from this room.
* @param direction The direction of the exit.
* @param neighbor The room to which the exit leads.
*/
public void setExit(String direction, Room neighbor)
{
exits.put(direction, neighbor);
}
/**
* @Set room Lock;
*/
public void setLock(boolean isLocked)
{
this.isLocked = isLocked;
}
/**
* @returns the isLooked boolean;
*/
public boolean getLock()
{
return isLocked;
}
public void unlockLock(boolean isUnlocked)
{
this.isUnlocked = isUnlocked;
}
public boolean getUnlock()
{
return isUnlocked;
}
public boolean isUnlocked()
{
if(commandWord == CommandWord.UNLOCK)
{
this.isLocked = false;
System.out.println("Room is unlocked");
return true;
}
return false;
}
/**
* @return The short description of the room
* (the one that was defined in the constructor).
*/
public String getShortDescription()
{
return description;
}
//room state method
//if room doesnt have enemy = null
//
/**
* Return a description of the room in the form:
* You are in the kitchen.
* Exits: north west
* @return A long description of this room,
* A long description of the enemies in the room,
* A long description of the food in the room,
* A long description of the drink in the room,
* A long description of the transport in the room.
*/
public String getLongDescription()
{
String newDescription = new String();
newDescription = "" + description + ".\n" + getExitString();
//Long description for enemies in rooms
if(enemies !=null)
{
newDescription = newDescription +".\n" + "There is a " + getEnemies().getName() + " picking a fight" ;
}
//Long description for food in rooms.
if(food !=null)
{
newDescription = newDescription +".\n" + "do you want to eat a " + getFood().getfName();
}
//Long description for drinks in room.
if(drink !=null)
{
newDescription = newDescription +".\n" + "do you want to drink " + getdrink().getDrink();
}
//long decription for transport in rooms.
if(transport !=null)
{
newDescription = newDescription +".\n" + "Do you want to buy a " + getTransport().getTransportName() + " ride?";
}
return newDescription;
}
/**
* Return a string describing the room's exits, for example
* "Exits: north west".
* @return Details of the room's exits.
*/
private String getExitString()
{
String returnString = "Exits:";
Set<String> keys = exits.keySet();
for(String exit : keys) {
returnString += " " + exit;
}
return returnString;
}
/**
* Return the room that is reached if we go from this room in direction
* "direction". If there is no room in that direction, return null.
* @param direction The exit's direction.
* @return The room in the given direction.
*/
public Room getExit(String direction)
{
return exits.get(direction);
}
/**
* @param set up prices for the locations using int;
*/
public void setPrice(int price)
{
Price = price;
}
/**
* @param prints out price.
*/
public void printPrice()
{
System.out.println(Price);
}
//Enemies
/**
* @param add enemies via a String and int system;
* @param Information collected from the Enemies class;
*/
public void setEnemies(String name, int health, String reaction, int damage)
{
enemies = new Enemies(name, health, reaction, damage);
}
/**
* @Return Enemies name.
*/
public Enemies getEnemies() //HAS to be a single enemy or this fails
{
return enemies;
}
public void printEnemies()
{
System.out.println(enemies);
}
//police
public void setPolice(String police, int policedamage, String policereaction)
{
policeofficer = new Police(police, policedamage, policereaction);
}
public Police getPolice()
{
return policeofficer;
}
public void printPolice()
{
System.out.println(policeofficer);
}
//Transport
/**
* @param added Transport via and int and String system gotten from the
* Tranport Class;
*/
public void setTransport(String publicTransport, int cost)
{
transport = new Transport(publicTransport, cost);
}
/**
* @return Transport String name and cost.
*/
public Transport getTransport()
{
return transport;
}
/**
* @return Transport price
*/
public int getTransportPrice()
{
return transport.cost;
}
/**
* @param Print transport list;
*/
public void printTransport()
{
System.out.println(transport);
}
//Food
/**
*
* @param Food for the resturant rooms using String and int gotten from the
* Food class;
*/
public void setFood(String foodName, int foodPrice)
{
food = new Food(foodName, foodPrice);
}
/**
* @return the string name and cost of food.
*/
public Food getFood()
{
return food;
}
/**
* @returns good price as an int
*/
public int getFoodPrice()
{
return food.fPrice;
}
/**
* @param this prints the information about the food items.
*/
public void printFood()
{
System.out.println(food);
}
//Drink
/**
* @param String is the name of the object drink
* @param int for the price of the object.
*/
public void setDrink(String drinkName, int drinkPrice)
{
drink = new Drink(drinkName, drinkPrice);
}
/**
* return drink name;
*/
public Drink getdrink()
{
return drink;
}
/**
* return drink price
*/
public int getDrinkPrice()
{
return drink.dPrice;
}
public void printDrink()
{
System.out.println(drink);
}
}