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[Request] Compatibility with UE World Partition #517
Description
Steam Audio was primarily made for Valve games, which are all linear, level-based small maps (compared to open world games). Therefore, its static geometry export logic is to export the whole level in one file and load it completely. This is okay with small maps, but practically not feasible in open world games or in a very large map that uses world partition in UE (like a Battle Royale or Extraction game).
Therefore, my request is: is it possible to make Steam Audio Static Geometry compatible with World Partition function? To do that, static geometry needs to have partial loading function, and it can partially load and unload with World Partition, or generate separate static geometries for each world Partition, and load each one for each WP.
This is specifically a UE function request, so at least I want to get some advice on how to implement, then I can do it myself.