- Steam Audio version: 4.8.1
- Unreal Engine version: 5.7.3
- Operating System and version: Windows 11 25H2
- CPU architecture: x86-64
Issue Description
After setting up steam audio, i realized during the testing that after a while, the plugin stops working during the session, but it gets fixed as soon as i close the PIE and open a new one, this happens on every mode that i have tested, sometimes after this issue happens i get a crash:
Assertion failed: SoundGenerator.IsValid() || (SoundWave && SoundWave->bProcedural) [File:D:\build++UE5\Sync\Engine\Source\Runtime\AudioMixer\Private\AudioMixerSourceBuffer.cpp] [Line: 259]
Crash Dump
UEMinidump.dmp