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[Unity] Baking all reflections with one click breaks reflection baking. #540

@hardsmoke

Description

@hardsmoke

System Information
Please provide the following information about your system:

  • Steam Audio version: 4.8.1
  • (If applicable) Unity version: 6000.0.25f1
  • (If applicable) FMOD Studio version: 2.03.06
  • Operating System and version: Windows 11
  • (Optional) CPU architecture (e.g. x86-64, armv7): x64

Steps To Reproduce
Steps to reproduce the behavior:

  1. Export Active Scene
  2. Create Steam Audio Source with Baked Static Sourced reflections
  3. Create Steam Audio Probe Batch and bake
  4. Bake Baked Static Sourced reflections with Steam Audio Tab (Steam Audio/Steam Audio Baked Source/Bake All Static Source Reflections In Current Scene)

The Steam Audio source code baking process starts (debug logging and UI loading in the Steam Audio Baked Source component), but the total size is 0 bytes, and reflections aren't working. After that, I manually clicked the "Bake" button in the Steam Audio Baked Source component, and the size dropped to 48.2 KB, but reflections still aren't working. To get them working, I need to delete all data and repeat all the steps above, but bake the reflections manually.

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