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camera.hpp
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47 lines (37 loc) · 1.09 KB
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#ifndef CAMERA_HPP
#define CAMERA_HPP
#include "utility.hpp"
class camera
{
public:
camera(point3 lookfrom,point3 lookat,vec3 vup,double vfov,double aspect_ratio,double aperture,double focus_dist)
{
double theta = degrees_to_radians(vfov);
double h = tan(theta/2);
double viewport_height = 2.0*h;
auto viewport_width = aspect_ratio * viewport_height;
vec3 w = unit_vector(lookfrom-lookat);
vec3 u = unit_vector(cross(vup,w));
vec3 v = cross(w,u);
origin = lookfrom;
horizontal = viewport_width * u;
vertical = viewport_height * v;
lower_left_corner = origin - horizontal/2 - vertical/2 - w;
}
ray get_ray(double s, double t) const {
vec3 rd = lens_radius * random_in_unit_disk();
vec3 offset = u * rd.x() + v * rd.y();
return ray(
origin + offset,
lower_left_corner + s*horizontal + t*vertical - origin - offset
);
}
private:
point3 origin;
point3 lower_left_corner;
vec3 horizontal;
vec3 vertical;
vec3 u, v, w;
double lens_radius;
};
#endif