Problem
On the Dashboard, changing the settings at the bottom (blend/play controls) sometimes causes the active scene to switch away from the one actually selected, instead of just applying to it.
Repro context from field testing
Observed with a single device (no mesh peers active) when a Matrix-type scene was applied to a light configured as String type. Suspected but unconfirmed to be related to matrix/string type mismatch causing a fallback to a different (string-compatible) scene.
Timo's take: there's no intentional logic that should switch the selected scene on its own — behavior-per-light-type differs, but nothing should auto-switch. So whatever is actually happening here is unintended.
Next step
Needs reproduction to pin down the actual trigger (light type mismatch vs. something else) before a fix can be scoped.
Problem
On the Dashboard, changing the settings at the bottom (blend/play controls) sometimes causes the active scene to switch away from the one actually selected, instead of just applying to it.
Repro context from field testing
Observed with a single device (no mesh peers active) when a Matrix-type scene was applied to a light configured as String type. Suspected but unconfirmed to be related to matrix/string type mismatch causing a fallback to a different (string-compatible) scene.
Timo's take: there's no intentional logic that should switch the selected scene on its own — behavior-per-light-type differs, but nothing should auto-switch. So whatever is actually happening here is unintended.
Next step
Needs reproduction to pin down the actual trigger (light type mismatch vs. something else) before a fix can be scoped.