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48 lines (43 loc) · 990 Bytes
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GameMachine.java
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48 lines (43 loc) · 990 Bytes
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author ricsi
*/
public class GameMachine {
public void invertJingled() {
// TODO - implement GameMachine.invertJingled
throw new UnsupportedOperationException();
}
/**
*
* @param o
*/
public void hitBy(Orangutan o) {
// TODO - implement GameMachine.hitBy
throw new UnsupportedOperationException();
}
/**
*
* @param p
*/
public void hitBy(Panda p) {
// TODO - implement GameMachine.hitBy
throw new UnsupportedOperationException();
}
/**
*
* @param e
*/
public void collideWith(Element e) {
// TODO - implement GameMachine.collideWith
throw new UnsupportedOperationException();
}
public void step() {
// TODO - implement GameMachine.step
throw new UnsupportedOperationException();
}
}