@@ -102,32 +102,33 @@ export declare enum RenderSource {
102102 NotifierAddNotifierIcon = 37 ,
103103 NotifierAddStat = 38 ,
104104 NotifierAddStatusType = 39 ,
105- NotifierRemoveMarker = 40 ,
106- NotifierRemoveNotification = 41 ,
107- OptionEquipment = 42 ,
108- OptionVisionMode = 43 ,
109- OptionZoomLevel = 44 ,
110- Particles = 45 ,
111- PlayerAdd = 46 ,
112- PlayerKill = 47 ,
113- PlayerNoclip = 48 ,
114- PlayerProcessMovement = 49 ,
115- PlayerReady = 50 ,
116- PlayerRemove = 51 ,
117- PlayerRespawn = 52 ,
118- PlayerWalkToTilePath = 53 ,
119- PlayerWalkToTilePathOverburdened = 54 ,
120- PlayerWalkToTilePathPreview = 55 ,
121- PlayerWalkToTilePathReset = 56 ,
122- RendererReinitialize = 57 ,
123- Resize = 58 ,
124- Sacrifice = 59 ,
125- SetupGl = 60 ,
126- SpawnAnimationStart = 61 ,
127- StartGame = 62 ,
128- Steamworks = 63 ,
129- Thumbnail = 64 ,
130- WorldLayerRendererFlush = 65
105+ NotifierKeepMarker = 40 ,
106+ NotifierRemoveMarker = 41 ,
107+ NotifierRemoveNotification = 42 ,
108+ OptionEquipment = 43 ,
109+ OptionVisionMode = 44 ,
110+ OptionZoomLevel = 45 ,
111+ Particles = 46 ,
112+ PlayerAdd = 47 ,
113+ PlayerKill = 48 ,
114+ PlayerNoclip = 49 ,
115+ PlayerProcessMovement = 50 ,
116+ PlayerReady = 51 ,
117+ PlayerRemove = 52 ,
118+ PlayerRespawn = 53 ,
119+ PlayerWalkToTilePath = 54 ,
120+ PlayerWalkToTilePathOverburdened = 55 ,
121+ PlayerWalkToTilePathPreview = 56 ,
122+ PlayerWalkToTilePathReset = 57 ,
123+ RendererReinitialize = 58 ,
124+ Resize = 59 ,
125+ Sacrifice = 60 ,
126+ SetupGl = 61 ,
127+ SpawnAnimationStart = 62 ,
128+ StartGame = 63 ,
129+ Steamworks = 64 ,
130+ Thumbnail = 65 ,
131+ WorldLayerRendererFlush = 66
131132}
132133export declare function calculateAmbientLightLevel ( origin : IFieldOfViewOrigin , z : number ) : number ;
133134export declare const ZOOM_LEVEL_MIN = 1 ;
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