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tutorial.js
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73 lines (49 loc) · 1.4 KB
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class Tutorial {
async start() {
await this.initializeWebGPU();
await this.initializeBuffers();
await this.initializeTextures();
await this.initializeLayouts();
await this.initializePipelines();
await this.initializeBindGroups();
await this.initializeAttachments();
await this.initializeGUI();
await this.render();
}
/**
* @param {any} gui
* @param {HTMLCanvasElement} canvas
*/
constructor(gui, canvas) {
this.gui = gui;
this.canvas = canvas;
}
// From here on, it is up to you to implement the tutorial
// ----------------------------------------------------------------------------------------------------
async initializeWebGPU() {
}
async initializeBuffers() {
}
async initializeTextures() {
}
async initializeLayouts() {
}
async initializePipelines() {
}
async initializeBindGroups() {
}
async initializeAttachments() {
}
async initializeGUI() {
}
/**
* @template {Float32Array | Uint32Array | Int32Array} T
* @param {GPUBuffer} gpuBuffer
* @param {T} outputArray
* @returns {Promise<T>}
*/
async readBuffer(gpuBuffer, outputArray) {
}
async render() {
}
}