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Copy pathgame.py
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136 lines (107 loc) · 3.55 KB
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import pygame
import os
import menu
from pygame import mouse
from pygame.locals import *
from util import *
from settings import *
# Setting the working directory
os.chdir("/home/wesley/asteroid")
class Nave(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(get_image("imgs/nave.png"), (100, 100))
self.rect = self.image.get_rect()
self.rect.centerx = DISPLAY_WIDTH / 2
self.rect.bottom = DISPLAY_HEIGHT - 10
self.speed_x = 0
self.shield = 100
self.shoot_delay = 250
self.last_shot = pygame.time.get_ticks()
self.lives = 3
def update(self):
self.speed_x = 0
key_state = pygame.key.get_pressed()
if key_state[pygame.K_LEFT]:
self.speed_x = -10
if key_state[pygame.K_RIGHT]:
self.speed_x = 10
if key_state[pygame.K_SPACE]:
self.shoot()
self.rect.x += self.speed_x
if self.rect.right > DISPLAY_WIDTH:
self.rect.right = DISPLAY_WIDTH
if self.rect.left < 0:
self.rect.left = 0
def shoot(self):
now = pygame.time.get_ticks()
if now - self.last_shot > self.shoot_delay:
self.last_shot = now
b = Bullet(self.rect.centerx, self.rect.top)
all_sprites.add(b)
bullets.add(b)
shoot_sound.play()
class Asteroid(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(get_image("imgs/asteroide.png"), (100, 100))
self.rect = self.image.get_rect()
self.rect.centerx = DISPLAY_WIDTH / 2
self.rect.bottom = DISPLAY_HEIGHT - 10
self.speedy = 50
def update(self):
self.speedy = 0
self.rect.y += self.speedy
if rect.rect.top > DISPLAY_HEIGHT:
self.kill()
class Bullet(pygame.sprite.Sprite):
def __init__(self, x, y):
pygame.sprite.Sprite.__init__(self)
self.image = get_image("imgs/bullet.png")
self.rect = self.image.get_rect()
self.rect.bottom = y
self.rect.centerx = x
self.speedy = -10
def update(self):
self.rect.y += self.speedy
if self.rect.bottom < 0:
self.kill()
class Game:
def __init__(self):
pg.init()
pygame.mixer.pre_init(44100, -16, 2, 2048)
pg.mixer.init()
self.screen = pg.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT), pg.HWSURFACE | pg.DOUBLEBUF)
pg.display.set_caption(TITLE)
self.clock = pg.time.Clock()
self.running = True
self.all_sprites = pygame.sprite.Group()
self.asteroids = pygame.sprite.Group()
self.bullets = pygame.sprite.Group()
self.nave = Nave()
def run(self):
# Game loop
pygame.mixer.music.load("audio/star_commander.wav")
self.selecting = True
while self.selecting:
self.clock.tick(FPS)
self.events()
self.update()
self.draw()
def update(self):
pass
def events(self):
for event in pg.event.get():
if event.type == pg.QUIT:
if self.selecting:
self.selecting = False
self.running = False
def draw(self):
self.screen.fill(LIGHT_BLUE)
self.screen.blit(get_image("imgs/bg_game_start.jpg"), (0, 0))
self.all_sprites.draw(self.screen)
pg.display.flip()
g = Game()
while g.running:
g.run()
pg.quit()