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make.bat
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@echo off
SETLOCAL
set "VCVARS=C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvarsall.bat"
if "%1"=="release" GOTO CHECKTYPE
if "%1"=="full_release" GOTO CHECKTYPE
if "%1"=="debug" GOTO CHECKTYPE
if "%1"=="full_debug" GOTO CHECKTYPE
if "%1"=="vs" GOTO CHECKTYPE
GOTO SYNTAX
:CHECKTYPE
if "%2"=="x64" (
set CFG=amd64
GOTO VALID
)
if "%2"=="x64_uwp" (
set CFG=amd64 uwp
GOTO VALID
)
GOTO SYNTAX
:VALID
set "DIRNAME=build_%1_%2"
if "%1"=="vs" (
set "FLAGS=-G "Visual Studio 16 2019" -A x64 -DCMAKE_BUILD_TYPE=RelWithDebInfo"
)
if "%1"=="release" (
set "FLAGS=-G "Ninja" -DCMAKE_BUILD_TYPE=MinSizeRel"
)
if "%1"=="full_release" (
set "FLAGS=-G "Ninja" -DCMAKE_BUILD_TYPE=Release"
)
if "%1"=="debug" (
set "FLAGS=-G "Ninja" -DCMAKE_BUILD_TYPE=RelWithDebInfo"
)
if "%1"=="full_debug" (
set "FLAGS=-G "Ninja" -DCMAKE_BUILD_TYPE=Debug"
)
if "%2"=="x64_uwp" (
echo Using UWP Platform.
set "FLAGS=%FLAGS% -DUWP_PLATFORM=1 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0"
) else (
set "FLAGS=%FLAGS% -DUWP_PLATFORM=0 -DWINDOWS_DESKTOP_PLATFORM=1"
)
set STATIC_BUILD=0
set STATIC_CRT=0
set DEBUG_CRT=0
set USE_LOCAL_DEPS=0
set BUILD_TESTS=1
set USE_D3D12=0
:PROCESS_ARG
if not "%3" == "" (
if "%3"=="static" (
set STATIC_BUILD=1
)
if "%3"=="static_crt" (
set STATIC_CRT=1
)
if "%3"=="debug_crt" (
set DEBUG_CRT=1
)
if "%3"=="local" (
set USE_LOCAL_DEPS=1
)
if "%3"=="build_tests" (
set BUILD_TESTS=1
)
if "%3"=="use_d3d12" (
set USE_D3D12=1
)
shift
goto PROCESS_ARG
)
if %STATIC_BUILD%==1 (
echo Building static library.
echo Tests will be disabled, not supported in static build.
set BUILD_TESTS=0
set "DIRNAME=%DIRNAME%_static"
) else (
set "DIRNAME=%DIRNAME%_dll"
)
set "FLAGS=%FLAGS% -DSTATIC_BUILD=%STATIC_BUILD%"
if %STATIC_CRT%==1 (
echo Building with static CRT
set "DIRNAME=%DIRNAME%_MT"
) else (
set "DIRNAME=%DIRNAME%_MD"
)
set "FLAGS=%FLAGS% -DSTATIC_CRT=%STATIC_CRT%"
if %DEBUG_CRT%==1 (
echo Building with debug CRT
set "DIRNAME=%DIRNAME%d"
)
set "FLAGS=%FLAGS% -DDEBUG_CRT=%DEBUG_CRT%"
if %USE_LOCAL_DEPS%==1 (
echo Using local dependencies.
) else (
echo Fetching dependencies from remote server.
)
set "FLAGS=%FLAGS% -DUSE_LOCAL_DEPS=%USE_LOCAL_DEPS%"
if %BUILD_TESTS%==1 (
echo Tests are enabled.
) else (
echo Tests are disabled.
)
set "FLAGS=%FLAGS% -DBUILD_TESTS=%BUILD_TESTS%"
if %USE_D3D12%==1 (
echo Using D3D12 backend.
) else (
echo Using D3D11 backend.
)
set "FLAGS=%FLAGS% -DUSE_D3D12=%USE_D3D12%"
call "%VCVARS%" %CFG%
if not exist %DIRNAME% mkdir %DIRNAME%
cd %DIRNAME%
set CC=cl.exe
set CXX=cl.exe
cmake .. %FLAGS%
if "%1"=="vs" GOTO FINISH
ninja
GOTO FINISH
:SYNTAX
echo.
echo usage: make [ release ^| full_release ^| debug ^| full_debug ^| vs ] [ x64 ^| x64_uwp ] [ local ] [ static ] [ static_crt ]
echo.
echo Build type parameter descriptions:
echo.
echo release Build optimized, minimum-size release via Ninja/VS2019
echo full_release Build optimized, maximum-speed release via Ninja/VS2019
echo debug Build optimized release with debug symbols via Ninja/VS2019
echo full_debug Build non-optimized release with debug symbols via Ninja/VS2019
echo vs Generate VS2019 project files, does not perform a build.
echo.
echo Configuration parameter descriptions:
echo.
echo x64 Compile binaries for the x64 (amd64) platform.
echo x64_uwp Compile binaries for the x64 (amd64) platform with UWP toolchain.
echo.
echo Additional, optional build options:
echo.
echo local Use local dependencies in deps folder (don't fetch from server).
echo static Whether or not to build a static library. Disabled by default (creates a DLL).
echo static_crt Whether or not to use static runtime library (MT). Disabled by default (MD instead).
echo debug_crt Whether or not to use the debug runtime library (MDd or MTd, based on static_crt). Disabled by default.
echo build_tests Whether tests should be built (currently MiniBrowser test shell). Enabled by default.
echo use_d3d12 Whether the D3D12 driver should be used instead of D3D11. Only compatible with vs2019. Disabled by default.
:FINISH
cd ..