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According to nipa.h the substitution table (as in buffer[c]=subst[buffer[c]]-x-i) is derived dynamically. How is it determined? Are the keys game-specific, or rather archive-specific (i.e. derived from key1 and key2 found in the header)?
I tried to find it out myself, but the game I test it on (Chaos;Head) doesn't like being debugged.
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