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This repository was archived by the owner on May 6, 2026. It is now read-only.
It's extremely difficult for me to read the text on the HUD at this resolution, particularly the weapon pick-up text. I think the problem may be because the viewports are laid out vertically instead of horizontally.
I found a workaround, the HUD scale looks OK enough at a much lower resolution (1152x648). But then the game's visuals are quite murky.
I'm not sure how you're calculating the HUD scale on split screen. In single-player, the HUD is very large and visible, so it's an issue introduced by alpharing for sure.
Please add either an option to have 2p split screen horizontally arranged, or else an option for HUD scale.
Resolution: 1920x1080
It's extremely difficult for me to read the text on the HUD at this resolution, particularly the weapon pick-up text. I think the problem may be because the viewports are laid out vertically instead of horizontally.
I found a workaround, the HUD scale looks OK enough at a much lower resolution (1152x648). But then the game's visuals are quite murky.
I'm not sure how you're calculating the HUD scale on split screen. In single-player, the HUD is very large and visible, so it's an issue introduced by alpharing for sure.
Please add either an option to have 2p split screen horizontally arranged, or else an option for HUD scale.