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Temporary Mothership PR Checklist #514

Description

@SirChuckOfTheChuckles

This is a temporary bug-testing/quality check task list I am keeping here for the (new) Mothership PR (before I release it from a draft state) to make sure no obvious issues are missed/looked over

Aiur Mothership Core


  • Units vital are correct
  • Unit cost/supply/train ability behaves appropiately
  • Make sure cybernetics core is required
  • General strings are checked (unit tooltip, unit name, etc.)
  • General actors are checked (unit base model, unit death model, etc.)
  • Weapon behaves appropriately

Battery Overcharge

  • Can only be used on powered shield batteries (gives appropriate errors otherwise)
  • Empowered battery properly uses enhanced regen ability (no energy consumption, better healing rate)
  • Behavior duration shown on shield battery
  • Actors work appropriately
  • Correct energy cost, button name, and button tooltip

Deceleration Field

  • Properly slows the attack and move speed of enemies within (does not affect friendlies)
  • Ensure a slower magnitude of a slow for heroic units
  • Visual is proper representation of search area
  • Actors work appropriately
  • Correct energy cost, button name, and button tooltip

Nexus Recall

  • Properly searches for nearby friendly units
  • Properly teleports those units and core to target nexus
  • Actors work appropriately
  • Correct energy cost, button name, and button tooltip

Quantum Projection

  • Increases the range of battery overcharge and deceleration field FOR CORE ONLY correctly.
  • Increases search radius FOR CORE ONLY nexus recall
  • Correct button name and tooltip, correct requirement string
  • Icon is hidden if war council nerfs are off

Morph to Aiur Mothership

  • Make sure fleet beacon is required
  • Morph cost is correct (300 minerals, 300 gas, 6 supply)
  • Correct refund values/refund button mid-morph (75% refund)
  • Actors work appropriately
  • Properly checks if player has resources/supply

Aiur Mothership


  • Units vital are correct
  • General strings are checked (unit tooltip, unit name, etc.)
  • General actors are checked (unit base model, unit death model, etc.)
  • Weapon behaves appropriately

Valorous Resolve

  • Buff is properly applied to units in the cloaking field
  • Correct shield armor amount, shield regen only applies out of combat
  • Correct button/behavior name and tooltip, correct requirement string

Battery Overcharge

  • Install Cost/Button is correctly
  • Is on Mothership baseline
  • Succeeds same tasks as Core version of ability
  • Correctly swaps with other Aiur Mothership Offensive Abilities

Revitalize Shields

  • Install Cost/Button is correct
  • Actors work appropriately
  • Correct search area and shield heal amount
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Aiur Mothership Offensive Abilities

Astral Restoration

  • Install Cost/Button is correct
  • Actors work appropriately
  • Increased range on cloaking field also applies valorous resolve (if unlocked)
  • Increased range on cloaking field also applies symbol of unity (if unlocked)
  • Restores proper amount of shield/health to units over set duration (should not affect structures)
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Aiur Mothership Offensive Abilities

Empowered Deceleration Field

  • Install Cost/Button is Correct
  • Meets same requirements as Core Deceleration Field but with greater radius/duration
  • Correctly swaps with other Aiur Mothership Utility Abilities

Black Hole

  • Install Cost/Button is Correct
  • Behaves the same as Tal'darim Mothership black hole (just with a smaller)
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Aiur Mothership Utility Abilities
  • Is on the mothership baseline

Nexus Recall

  • Install Cost/Button is Correct
  • should work same as core, but radius should always be in it's "upgraded" state (i.e. value when quantum projection is unlocked)
  • Correctly swaps with other Aiur Mothership Utility Abilities

Repair Drones

  • Install Cost/Button is Correct
  • Units should be the same as carrier repair drones
  • Ensure drones do not spawn until hangar is installed
  • Units properly leash with aiur mothership
  • Correct button name/tooltips

Khalai Shield Rechargers

  • Install Cost/Button is Correct
  • Ensure shield restore does not occur until upgrade is unlocked
  • Actor works properly
  • Heal amount is done every time damage is done
  • Correct button name/tooltips

Harmonized Feedback Conductors

  • Install Cost/Button is Correct
  • Feedbacks only go out with upgrade unlocked
  • Same feedback as high templar version

Search locations for each ability with feedback:

  • Revitalize Shields: Range 6 of that point

  • Nexus Recall: range 9 of mothership BEFORE recall

  • Battery Overcharge: range 6 of shield battery

  • Empowered Deceleration Field: range 6 from center of field

  • black hole: range 6 of black hole

  • Astral restoration should unleash 3 feedbacks over it's duration

  • Correct button name/tooltip

Symbol of Unity

  • Install Cost/Button is Correct
  • Should be applied to units in the same radius as cloaking field
  • Non-Aiur units should have 0.4 energy regen, aiur units should have 0.6 energy regen
  • Buff should not be visible on units without energy or structures
  • Correct button name/tooltip

Purifier Mothership Core


  • Units vital are correct
  • Unit cost/supply/train ability behaves appropriately
  • Make sure cybernetics core is required
  • General strings are checked (unit tooltip, unit name, etc.)
  • General actors are checked (unit base model, unit death model, etc.)
  • Weapon behaves appropriately

Power Redirection

  • Can only be used on photon cannons or khaydarin monoliths (give correct strings if not)
  • Powers the structure if unpowered
  • Fake-unit that provides power is destroyed after ability ends
  • Unit is stunned while empowering building
  • If either the core or the structure dies the other's effect ends
  • General actor stuff is working
  • Correct energy cost, button name, and button tooltip

Acceleration Field

  • Properly increases attack and move speed of friendly units within, does not target enemies
  • Visual is a proper representation of the search area
  • Correct energy cost, button name, and button tooltip

Mass Recall

  • Properly searches for units in the target area
  • Properly teleport those units to the Mothership Core
  • General actor stuff is working
  • Correct energy cost, button name, and button tooltip

Controlled Burn

  • Increases range and attack speed of weapon properly
  • Correct button name, tooltip, and requirement string

Morph to Purifier Mothership

  • Make sure fleet beacon is required
  • Morph cost is correct (500 minerals, 500 gas, 6 supply)
  • Correct refund values/refund button mid-morph (75% refund)
  • Actors work appropriately
  • Properly checks if player has resources/supply

Purifier Mothership


  • Units vital are correct
  • General strings are checked (unit tooltip, unit name, etc.)
  • General actors are checked (unit base model, unit death model, etc.)
  • Weapon acquires correct number of targets
  • Weapon does not double up on same target and correctly responds to range increases

Enhanced Power Redirection

  • Install Cost/Button is correct
  • Is on Mothership baseline
  • Succeeds same tasks as Core version of ability, but should NOT stun the purifier Mothership
  • Correctly swaps with other Purifier Mothership Offensive Abilities

Overload Weapon Systems

  • Install Cost/Button is correct
  • Increase number of targets hit to base weapon + bonus targets properly
  • make sure attack speed is applied properly
  • make sure unit cannot move
  • prevent the unit from casting planet cracker (to avoid buggy interactions)
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Purifier Mothership Offensive Abilities

Planet Cracker

  • Install Cost/Button is correct
  • Roughly 1 second teleport, then a short channel before firing
  • Search radius grows over time, hits ALL units (excluding missiles, vulnerable, etc.)
  • Damage values are correct
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Purifier Mothership Offensive Abilities

Black Hole

  • Install Cost/Button is Correct
  • Behaves the same as Tal'darim Mothership black hole (just with a smaller)
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Purifier Mothership Utility Abilities
  • Is on the mothership baseline

Empowered Acceleration Field

  • Install Cost/Button is correct
  • Meets same requirements as Core Acceleration Field but with greater radius/duration
  • Correctly swaps with other Purifier Mothership Utility Abilities

Mass Recall

  • Install Cost/Button is Correct
  • meets same tasks/checks as core
  • Correctly swaps with other Purifier Mothership Utility Abilities

Chrono Drones

  • Install Cost/Button is Correct
  • Ability should work equivalent to Energizer Chrono Beam but beam takes almost x2 as long
  • Should have same target sort as energizers EXCEPT that they cannot target the Purifier Mothership
  • Proper actor stuff for chrono drones
  • Drones are only created once the upgrade is unlocked
  • Correct button/tooltip descriptions

Purified Embers

  • Install Cost/Button is Correct
  • Debuff is applied both on the first damage instance and last damage instance of an attack
  • Proper actor visuals for debuff
  • Armor properly reduced by 1
  • Correct button/tooltip descriptions

Cybros Shielding

  • Install Cost/Button is Correct
  • DR value is correct (50%)
  • Is applied on Planet Cracker charge and fire, and on overload weapon systems buff (not stun)
  • Is applied properly to structures with power redirection
  • correct button/tooltip names

Amplified Power Rerouter

  • Install Cost/button is correct
  • radius indicator exists
  • Non-purifier units should have lower attack speed, switch to higher when shields = 0
  • Purifier units should ALWAYS have the higher attack speed
  • correct button/tooltip names

Tal'darim Mothership


Thermal Lance

  • Install Cost/button is correct
  • Is automatically on Mothership
  • Correctly swaps with other Tal'darim Mothership offensive abilities

Summon Death Fleet

  • Install Cost/button is correct
  • Summons 6 Destroyers around Mothership with timed life
  • Destroyers benefit from their respective items/upgrades
  • Units should warp out after timer expires
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Tal'darim Mothership Offensive Abilities

Black Hole

  • Install Cost/button is correct
  • Is automatically on Mothership
  • Correctly swaps with other Tal'darim Mothership Utility abilities

Maddening Field

  • Install Cost/button is correct
  • Mothership is not slowed by Integrated Power when it is in the field
  • All enemy units slowed by same amount
  • Only non-heroic enemy units can get confused if both primary target and Tal'darim Mothership are in the field
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Tal'darim Mothership Utility Abilities

Wormhole Transit

  • Install Cost/button is correct
  • Shares a cooldown with Blink (Blink puts it on 8-second cd, this puts blink on 90-second cd)
  • Does same animation as blink, just global
  • Correct energy cost, button name, and button tooltip
  • Correctly swaps with other Tal'darim Mothership Utility Abilities

Interceptor Hangar

  • Install Cost/button is correct
  • Interceptor bar below Tal'darim Mothership does not show until unlocked
  • When installed automatically starts off with max hangar (8)
  • Interceptors fire alongside main weapon
  • Interceptor weapon hidden if they can NOT be installed/item not unlocked
  • Correct button names/toolips

Blood-Fused Particles

  • Install Cost/button is correct
  • Automatically switches to the faster weapon when installed
  • Weapon has twice as much attack speed but 50% less damage per attack
  • Toggle is available from within the auxiliary upgrades menu
  • Correct button names/tooltips
  • Has same interactions with other abilities (i.e. Maddening Field)

Shadow of Death

  • Install Cost/button is correct
  • Radius indicator is shown around the Tal'darim Mothership
  • Actor is properly added to unit
  • Only effects enemy ground units below it
  • Correct button names/tooltips

Soul-Forged Conduits

  • Install Cost/button is correct
  • Only consumes friendly, non-worker souls
  • Normal souls heal for 10 health, 20 shields
  • Tal'darim unit souls heal for 20 health, 20 shields, and 1 energy as well.
  • Correct button names/tooltips

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