Skip to content

Latest commit

 

History

History
211 lines (155 loc) · 4.11 KB

File metadata and controls

211 lines (155 loc) · 4.11 KB

PyEngine Roadmap

Future features and improvements planned for PyEngine.

Iteration 2: Enhanced Rendering

PBR Materials

  • Physically Based Rendering pipeline
  • Metallic-roughness workflow
  • Normal mapping
  • Emissive textures
  • Material instancing

Lighting System

  • Point lights
  • Spot lights
  • Directional lights
  • Shadow mapping (cascaded for directional)
  • Light culling

Post-Processing

  • HDR rendering
  • Tone mapping (ACES, Reinhard)
  • Bloom
  • SSAO (Screen Space Ambient Occlusion)
  • FXAA/TAA (anti-aliasing)

Iteration 3: Performance & Optimization

Render Graph

  • High-level rendering abstraction
  • Automatic resource barriers
  • Render pass merging
  • GPU timeline visualization

GPU-Driven Rendering

  • Compute shader frustum culling
  • Occlusion culling
  • GPU instancing
  • Indirect drawing
  • meshlet rendering

Multi-threading

  • Parallel command buffer recording
  • Job system for CPU tasks
  • Background asset loading

Iteration 4: Advanced Graphics

Deferred Rendering

  • G-buffer pass
  • Light accumulation pass
  • Deferred decals
  • SSGI (Screen Space Global Illumination)

Ray Tracing (Future/Optional)

  • VK_KHR_ray_tracing support
  • Hybrid ray-traced reflections
  • Ray-traced shadows
  • Path-traced global illumination

Volumetric Effects

  • Volumetric fog
  • God rays
  • Particle systems (GPU-driven)

Iteration 5: Physics & Simulation

Physics Integration

  • Jolt Physics or PhysX integration
  • Rigidbody dynamics
  • Collision detection
  • Character controller
  • Ragdolls

Cloth & Soft Bodies

  • Cloth simulation
  • Soft body physics
  • GPU-accelerated simulation

Iteration 6: Audio

Audio System

  • OpenAL or FMOD integration
  • 3D spatial audio
  • Audio asset management
  • Music streaming
  • Sound effects pooling

Iteration 7: Scripting

Scripting Language

  • Lua integration
  • Script hot-reloading
  • C++ ↔ Lua bindings
  • Scriptable components

Visual Scripting (Future)

  • Node-based scripting
  • Blueprint-like system

Iteration 8: Animation

Skeletal Animation

  • Bone hierarchy
  • Animation blending
  • State machines
  • IK (Inverse Kinematics)

Procedural Animation

  • Physics-based animation
  • Procedural locomotion

Iteration 9: Editor

In-Engine Editor

  • Scene editor
  • Entity inspector
  • Asset browser
  • Viewport gizmos (translate, rotate, scale)
  • Play-in-editor mode

Tooling

  • Profiler (CPU/GPU)
  • Memory debugger
  • Render debugging (wireframe, normals, overdraw)
  • Shader hot-reload

Iteration 10: Ecosystem

Asset Pipeline

  • Automatic texture compression
  • LOD generation
  • Asset dependency graph
  • Asset version control integration

Networking (Future)

  • Client-server architecture
  • Entity replication
  • Lag compensation

VR Support (Future)

  • OpenXR integration
  • Stereoscopic rendering
  • VR input handling

Platform Support

Additional Platforms

  • Windows support
  • macOS support (MoltenVK)
  • Android support (mobile Vulkan)

Community & Docs

  • Tutorials and examples
  • API documentation (Doxygen)
  • Sample projects
  • Discord community
  • Video tutorials

Long-Term Vision

Transform PyEngine into a production-ready game engine suitable for:

  • Indie game development
  • Technical demos
  • Research and education
  • Prototyping AAA features

Target: Feature parity with Unity/Unreal for mid-sized 3D projects.


Contributing

Community contributions are encouraged! See issues tagged with good-first-issue or help-wanted.

Versioning

  • v0.1.x: Core rendering + ECS
  • v0.2.x: PBR + lighting
  • v0.3.x: Deferred rendering + optimizations
  • v0.4.x: Physics integration
  • v0.5.x: Editor tools
  • v1.0.0: Production-ready release

Status: PyEngine v0.1.0 (Alpha) - Core rendering functional, architecture stable.