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Copy pathsimple_render_system.hpp
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34 lines (25 loc) · 862 Bytes
/
Copy pathsimple_render_system.hpp
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34 lines (25 loc) · 862 Bytes
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#pragma once
#include "lve_device.hpp"
#include "lve_game_object.hpp"
#include "lve_pipeline.hpp"
// std
#include <chrono>
#include <memory>
#include <vector>
namespace lve {
class SimpleRenderSystem {
public:
SimpleRenderSystem(LveDevice &device, VkRenderPass renderPass);
~SimpleRenderSystem();
SimpleRenderSystem(const SimpleRenderSystem &) = delete;
SimpleRenderSystem &operator=(const SimpleRenderSystem &) = delete;
void renderGameObjects(VkCommandBuffer commandBuffer, std::vector<LveGameObject> &gameObjects, float deltaTime);
private:
void createPipelineLayout();
void createPipeline(VkRenderPass renderPass);
LveDevice& lveDevice;
std::unique_ptr<LvePipeline> lvePipeline;
VkPipelineLayout pipelineLayout;
std::chrono::steady_clock::time_point lastFrameTime{std::chrono::steady_clock::now()};
};
} // namespace lve