Optional server cvar setting for carrying over points from the previous round.
Normally, all game data is wiped (unloaded/reloaded) on map start. This means we lose all data from the previous map. We can circumvent this with either finding a safe place to store temporary data, or write the match stats to a temporary file that gets read on startup if this cvar is enabled and matchmode is enabled. This would set t1 and t2 scores accordingly.
The downside here is that match team stats would be skewed significantly in the stat collector, map 2 would always have a LOT higher scores than map 1. We could potentially get around this by subtracting map1score - map2score on stat collection time to get realistic values
Optional server cvar setting for carrying over points from the previous round.
Normally, all game data is wiped (unloaded/reloaded) on map start. This means we lose all data from the previous map. We can circumvent this with either finding a safe place to store temporary data, or write the match stats to a temporary file that gets read on startup if this cvar is enabled and matchmode is enabled. This would set
t1andt2scores accordingly.The downside here is that match team stats would be skewed significantly in the stat collector, map 2 would always have a LOT higher scores than map 1. We could potentially get around this by subtracting
map1score - map2scoreon stat collection time to get realistic values