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Change font.v input ports #3

@adumont

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@adumont

input wire [9:0] pos_x, // X screen position.

input should only be 3 bits (pos_x, pos_y in relation to the character being looked up/shown on screen), calculation on px_x/px_y to obtain position should be done in a wrapper around font.v

then, we would call font0 using:
pos_x = px_x[ZOOM +:2 ] or something like that ? ( equivalent to px_x[ ZOOM+2 : `ZOOM] )

check the latter, called "Indexed Vector Part select operator +:"

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