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If you already removed the visible skills, commands, agents, hooks, and plugin content, the remaining place to inspect is the underlying Claude configuration and any global folders that ECC may have touched. In setups like this, the slowdown often comes from one persistent config layer still being loaded even after the main content is removed. A clean uninstall guide would be worth documenting in the repo because this is exactly the kind of project where people want a reversible path. If no tool exists yet, a step-by-step list of all modified locations would probably help more than asking users to guess what is left behind. |
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It depends the pathway you used for the install - if via claude plugin its more simple, you can go into plugins and disable. if not just ask claude itself to delete / prune what you don't need. |
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Thanks everybody for your tips and advices. |
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Maintainer update for anyone landing here later: ECC now has a managed reset/uninstall path, so you should not need to keep guessing which folders to delete. Current safest path:
node scripts/uninstall.js --dry-run
node scripts/uninstall.js
The current README section is node scripts/ecc.js list-installed
node scripts/ecc.js doctor
node scripts/ecc.js repair
node scripts/ecc.js uninstall --dry-runECC only removes files recorded in install-state, so manually copied files may still need manual cleanup. For anyone who only wants a smaller setup, start with the minimal/selective install path rather than installing the full catalog. |
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Hey, how do you uninstall everything ?
I may have overdone it by installing everything, but since the install Claude spends about 10 times longer thinking about every single simple task and everything he does is stupider. And i don't have time to test configs. ECC i snot for me, sadly.
I removed ECC content in plugins, skills, commands, agents, plugins, hooks definition manually... Is there a tool ?
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