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Stencil Debug only shows zero's #6

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@vncastanheira

I'm writing a shader that simulates a stylized light and writes a stencil value to the buffer so other shaders can utilize and render correctly.
However, the debugger doesn't seem to recognize the other values and only writes 0 all over the screen like the image below.

I also attached the sample project below, it uses Unity 6 LTS.

Fake Lights.zip

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