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Copy pathShipProgram.cpp
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Copy pathShipProgram.cpp
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84 lines (61 loc) · 1.9 KB
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#include "PointCollection.h"
#include "Ship.h"
#include <iostream>
using namespace std;
void testContains(const Ship &s, int x, int y, bool desiredResult, int num) {
point p(x, y);
if (s.containsPoint(p) != desiredResult)
cout << "Problem with contains test " << num << endl;
}
void testThreeArgConstructorAndContainsPoint() {
point origin(0, 0);
Ship s1(origin, HORIZONTAL, 3);
Ship s2(origin, VERTICAL, 4);
testContains(s1, 0, 0, true, 0);
testContains(s1, 1, 0, true, 1);
testContains(s1, 2, 0, true, 2);
testContains(s1, 3, 0, false, 3);
testContains(s2, 0, 0, true, 4);
testContains(s2, 0, 1, true, 5);
testContains(s2, 0, 2, true, 6);
testContains(s2, 0, 3, true, 7);
testContains(s2, 0, 4, false, 8);
testContains(s2, 1, 1, false, 9);
testContains(s1, -1, 0, false, 10);
testContains(s2, 0, -1, false, 11);
}
void testCopyAssignmentAndConstructor() {
point origin(0, 0);
Ship s1(origin, HORIZONTAL, 3);
Ship s2(s1);
testContains(s2, 0, 0, true, 20);
testContains(s2, 1, 0, true, 21);
testContains(s2, 2, 0, true, 22);
testContains(s2, 3, 0, false, 23);
}
void testCollidesWith() {
point origin(0, 0);
Ship s1(origin, HORIZONTAL, 3);
Ship collisionShip(origin, VERTICAL, 4);
if (!s1.collidesWith(collisionShip))
cout << "problem with collides with 1" << endl;
point oneOne(1, 1);
Ship noCollisionShip(oneOne, HORIZONTAL, 3);
if (s1.collidesWith(noCollisionShip))
cout << "problem with collides with 2" << endl;
}
void testHitMethods() {
point origin(0, 0);
Ship s1(origin, HORIZONTAL, 3);
point p = origin;
s1.shotFiredAtPoint(p);
if (s1.hitCount() != 1) cout << "Problem: hitCount 1" << endl;
if (s1.isSunk()) cout << "Problem with isSunk 1" << endl;
// Further testing required
}
int main() {
testHitMethods();
testCollidesWith();
testCopyAssignmentAndConstructor();
testThreeArgConstructorAndContainsPoint();
}