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Copy pathandechserBerg.py
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233 lines (186 loc) · 7.18 KB
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import time
from typing import Sequence, Tuple
import pygame
import random
import math
import threading
from pygame import Surface, mixer
class Toene:
def __init__(self) -> None:
mixer.init()
mixer.music.set_volume(0.7)
self.fressen = pygame.mixer.Sound("media/fressen2.ogg")
self.saufen = pygame.mixer.Sound("media/saufen1.ogg")
self.kotzen = pygame.mixer.Sound("media/kotzen1.ogg")
self.ultiAktiviert = pygame.mixer.Sound("media/ulti1.ogg")
self.looser = pygame.mixer.Sound("media/looser1.ogg")
self.winner = pygame.mixer.Sound("media/alter1.ogg")
self.mega = pygame.mixer.Sound("media/megageil1.ogg")
class Helfer:
def text(text, fenster, position, groesse, farbe = (0,0,0))->Surface:
font = pygame.font.SysFont('arial', groesse)
sf = font.render(text, False, farbe)
breite = sf.get_rect().width
fenster.blit(sf, (position[0] - (breite / 2), position[1]))
return sf
def aspect_scale(img, rect):
""" Scales 'img' to fit into box bx/by.
This method will retain the original image's aspect ratio """
bx, by = rect
ix, iy = img.get_size()
if ix > iy:
# fit to width
scale_factor = bx/float(ix)
sy = scale_factor * iy
if sy > by:
scale_factor = by/float(iy)
sx = scale_factor * ix
sy = by
else:
sx = bx
else:
# fit to height
scale_factor = by/float(iy)
sx = scale_factor * ix
if sx > bx:
scale_factor = bx/float(ix)
sx = bx
sy = scale_factor * iy
else:
sy = by
return pygame.transform.scale(img, (math.floor(sx), math.floor(sy)))
class Wanderer(pygame.sprite.Sprite):
def __init__(self, toene, f_rect:Tuple[int, int]):
super().__init__()
self.toene = toene
self._layer = 10
self.F_BREITE = f_rect[0]
self.F_HOEHE = f_rect[1]
self.image = Helfer.aspect_scale(pygame.image.load(
"media/mann-von-oben1.png"), (100, 100))
self.rect = self.image.get_rect()
self.punkte = 0
self.promille = 0
self.groessenFaktor = 1.0
self.groessenAenderungErlaubt = True
self.letzteGroessenAenderung = 0
self.drawMann()
self.rect.center = (self.F_BREITE / 2, self.F_HOEHE / 2)
def drawMann(self):
ausdehnung = (100, 100)
ausdehnung = (
int (ausdehnung[0]*self.groessenFaktor),
int (ausdehnung[1]*self.groessenFaktor))
if (int (time.time() * 8 ) % 10 < 5):
self.image = Helfer.aspect_scale(pygame.image.load(
"media/mann-von-oben1.png"), ausdehnung)
self.swap = False
else:
self.image = Helfer.aspect_scale(pygame.image.load(
"media/mann-von-oben2.png"), ausdehnung)
self.swap = True
self.rect.width = self.image.get_rect().width
self.rect.height = self.image.get_rect().height
def update(self):
if (time.time() * 1000 - self.letzteGroessenAenderung > 10000):
self.ruecksetzenGroessenFaktor()
if (not (self.groessenAenderungErlaubt) and time.time() * 1000 - self.letzteGroessenAenderung > 30000):
self.groessenAenderungWiederErlaubt()
gedrueckt = pygame.key.get_pressed()
seed = math.floor(math.sqrt(self.promille * 20))
if gedrueckt[pygame.K_UP]:
self.rect.x += random.randint(seed * -1, seed)
self.rect.y -= 8 + random.randint(seed * -1, seed)
if gedrueckt[pygame.K_DOWN]:
self.rect.x += random.randint(seed * -1, seed)
self.rect.y += 8+ random.randint(seed * -1, seed)
if gedrueckt[pygame.K_LEFT]:
self.rect.x -= 8 + random.randint(seed * -1, seed)
self.rect.y += random.randint(seed * -1, seed)
if gedrueckt[pygame.K_RIGHT]:
self.rect.x += 8 + random.randint(seed * -1, seed)
self.rect.y += random.randint(seed * -1, seed)
if gedrueckt[pygame.K_SPACE]:
if (self.groessenAenderungErlaubt):
self.groessenFaktor = random.random()* 0.7 + 0.3
self.reagiereAufGroessenFaktor()
self.letzteGroessenAenderung = int (time.time() * 1000)
self.groessenAenderungErlaubt = False
print("eine groessenaenderung wird gemacht mit faktor "+str(self.groessenFaktor ))
self.rect.clamp_ip(pygame.Rect(0, 0, self.F_BREITE, self.F_HOEHE))
self.drawMann()
def reagiereAufGroessenFaktor(self):
if (self.groessenFaktor > 0.7):
self.toene.looser.play()
return
if (self.groessenFaktor > 0.4):
self.toene.winner.play()
return
self.toene.mega.play()
def ruecksetzenGroessenFaktor(self):
self.groessenFaktor = 1.0
def groessenAenderungWiederErlaubt(self):
self.toene.ultiAktiviert.play()
self.groessenAenderungErlaubt = True
print("jetzt ist groessenaenderung wieder erlaubt")
class ZufallsObjekt(pygame.sprite.Sprite):
bilder_top = [Helfer.aspect_scale(pygame.image.load("media/hendl.png"), (100, 100)),
Helfer.aspect_scale(pygame.image.load("media/hendlhaxl.png"), (100, 100))]
bilder_flop = [Helfer.aspect_scale(pygame.image.load("media/bierflasche-edit1.png"), (100, 100)),
Helfer.aspect_scale(pygame.image.load("media/cocktail-edit1.png"), (100, 100))]
n = 0
def __init__(self, f_rect:Tuple[int, int], sprites):
super().__init__()
ZufallsObjekt.n+=1
self._layer = 5
self.id = ZufallsObjekt.n
self.F_BREITE = f_rect[0]
self.F_HOEHE = f_rect[1]
self.gut = random.choices(population=[True, False], weights=[0.1,0.9])[0]
if self.gut:
self.image = random.choice(ZufallsObjekt.bilder_top)
else:
self.image = random.choice(ZufallsObjekt.bilder_flop)
self.rect = self.image.get_rect()
moeglichkeiten = list(range(math.floor(
20+self.rect.width / 2), math.floor(self.F_BREITE-20-self.rect.width / 2)))
y_pos = random.randint(-self.F_HOEHE, -self.rect.height)
for sprite in sprites:
if not isinstance(sprite, ZufallsObjekt):
continue
if not abs(sprite.rect.center[1] - y_pos) < sprite.rect.height:
continue
linkesEnde = sprite.rect.center[0] - (sprite.rect.width+self.rect.width) // 2
rechtesEnde = sprite.rect.center[0] + (sprite.rect.width+self.rect.width) // 2
moeglichkeiten=list(filter(lambda x:not(linkesEnde<=x<=rechtesEnde), moeglichkeiten))
self.rect.center = (random.choice(moeglichkeiten), y_pos)
self.x_speed = 0
self.y_speed = 3
def update(self):
if self.rect.top > self.F_HOEHE:
self.kill()
else:
self.rect.x += self.x_speed
self.rect.y += self.y_speed
class Strasse(pygame.sprite.Sprite):
def __init__(self, sprites, f_rect:Tuple[int, int]):
super().__init__()
self.sprites: Sequence = sprites
self.F_BREITE = f_rect[0]
self.F_HOEHE = f_rect[1]
self._layer = 0
self.image = Helfer.aspect_scale(pygame.image.load(
"media/weg.png"), (self.F_BREITE, self.F_HOEHE*5))
self.rect = self.image.get_rect()
self.rect.center = (self.F_BREITE / 2, -self.F_HOEHE)
self.rect.y = -self.rect.height
self.x_speed = 0
self.y_speed = 3
def update(self):
if self.rect.top >= -1*self.y_speed and self.rect.top < 0:
self.sprites.add(Strasse(self.sprites, (self.F_BREITE, self.F_HOEHE)))
if self.rect.top > self.F_HOEHE:
self.kill()
else:
self.rect.x += self.x_speed
self.rect.y += self.y_speed