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Queue.h
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249 lines (222 loc) · 5.72 KB
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// Queue.h
#ifndef _QUEUE_H_
#define _QUEUE_H_
#include <stdexcept>
#include "Node.h"
using namespace std;
template<class ItemType>
class QueueInterface
{
public:
virtual bool isEmpty() const = 0;
virtual bool enqueue(const ItemType& newEntry) = 0;
virtual bool dequeue() = 0;
virtual ItemType peekFront() const = 0;
};
template<class ItemType>
class LinkedQueue : public QueueInterface<ItemType>
{
private:
Node<ItemType>* frontPtr;
Node<ItemType>* backPtr;
public:
LinkedQueue();
LinkedQueue(const LinkedQueue<ItemType>& aQueue);
~LinkedQueue();
bool isEmpty() const;
bool enqueue(const ItemType& newEntry);
bool dequeue();
ItemType peekFront() const;
};
template<class ItemType>
class ArrayQueue : public QueueInterface<ItemType>
{
private:
static const int DEFAULT_CAPACITY = 50;
ItemType* items;
int front;
int back;
int itemCount;
int maxItems;
public:
ArrayQueue();
ArrayQueue(const ArrayQueue<ItemType>& aQueue);
~ArrayQueue();
bool isEmpty() const;
bool enqueue(const ItemType& newEntry);
bool dequeue();
ItemType peekFront() const;
};
//=================================================================================================
// LinkedQueue
//=================================================================================================
template<class ItemType>
LinkedQueue<ItemType>::LinkedQueue() : frontPtr(nullptr), backPtr(nullptr)
{
}
template<class ItemType>
LinkedQueue<ItemType>::LinkedQueue(const LinkedQueue<ItemType>& aQueue)
{
Node<ItemType>* origChainPtr = aQueue.frontPtr;
if (origChainPtr == nullptr)
{
frontPtr = nullptr;
backPtr = nullptr;
}
else
{ // copy first node
frontPtr = new Node<ItemType>(origChainPtr->item);
// copy remaining nodes
backPtr = frontPtr;
origChainPtr = origChainPtr->next;
while (origChainPtr != nullptr)
{
backPtr->next = new Node<ItemType>(origChainPtr->item);
backPtr = backPtr->next;
origChainPtr = origChainPtr->next;
}
backPtr->next = nullptr; // Flag end of new chain
}
}
template<class ItemType>
LinkedQueue<ItemType>::~LinkedQueue()
{
while (!isEmpty())
dequeue();
}
template<class ItemType>
bool LinkedQueue<ItemType>::isEmpty() const
{
return (frontPtr == nullptr);
}
template<class ItemType>
bool LinkedQueue<ItemType>::enqueue(const ItemType& newEntry)
{
Node<ItemType>* newNodePtr = new Node<ItemType>(newEntry);
if (isEmpty()) // insertion into empty queue
frontPtr = newNodePtr;
else // insertion into nonempty queue
backPtr->next = newNodePtr;
backPtr = newNodePtr;
return true;
}
template<class ItemType>
bool LinkedQueue<ItemType>::dequeue()
{
bool result = false;
if (!isEmpty())
{
Node<ItemType>* nodeToDeletePtr = frontPtr;
if (frontPtr == backPtr) // A queue with one item
{
frontPtr = nullptr;
backPtr = nullptr;
}
else // A queue with multi items
frontPtr = frontPtr->next;
nodeToDeletePtr->next = nullptr;
delete nodeToDeletePtr;
nodeToDeletePtr = nullptr;
result = true;
}
return result;
}
template<class ItemType>
ItemType LinkedQueue<ItemType>::peekFront() const
{
if (isEmpty())
throw logic_error("Precondition Violated Exception: peekFront() called with an empty queue.\n");
return frontPtr->item;
}
//=================================================================================================
// ArrayQueue
//=================================================================================================
template<class ItemType>
ArrayQueue<ItemType>::ArrayQueue() : front(0), back(DEFAULT_CAPACITY - 1), itemCount(0), maxItems(DEFAULT_CAPACITY)
{
items = new ItemType[maxItems];
}
template<class ItemType>
ArrayQueue<ItemType>::ArrayQueue(const ArrayQueue<ItemType>& aQueue)
{
front = aQueue.front;
back = aQueue.back;
itemCount = aQueue.itemCount;
maxItems = aQueue.maxItems;
items = new ItemType[maxItems];
if (itemCount != 0) // not empty queue
{
if (front > back) // seperate into two parts in array
{
for (int i = front; i < maxItems; i++) // the back part
items[i] = aQueue.items[i];
for (int i = 0; i <= back; i++) // the front part
items[i] = aQueue.items[i];
}
else // only one part in array
{
for (int i = front; i <= back; i++)
items[i] = aQueue.items[i];
}
}
}
template<class ItemType>
ArrayQueue<ItemType>::~ArrayQueue()
{
delete[] items;
}
template<class ItemType>
bool ArrayQueue<ItemType>::isEmpty() const
{
return (itemCount == 0);
}
template<class ItemType>
bool ArrayQueue<ItemType>::enqueue(const ItemType& newEntry)
{
bool hasRoomToAdd = (itemCount < maxItems);
if (!hasRoomToAdd)
{
ItemType* oldArray = items;
items = new ItemType[2 * maxItems];
if (front > back) // seperate into two parts in array
{
int i = 0;
for (int j = front; j < maxItems; i++, j++) // the back part
items[i] = oldArray[j];
for (int j = 0; j <= back; i++, j++) // the front part
items[i] = oldArray[j];
front = 0;
back = maxItems - 1;
}
else // front = 0, back = maxItems - 1
{
for (int i = 0; i < maxItems; i++)
items[i] = oldArray[i];
}
maxItems *= 2;
}
back = (back + 1) % maxItems;
items[back] = newEntry;
itemCount++;
return true;
}
template<class ItemType>
bool ArrayQueue<ItemType>::dequeue()
{
bool result = false;
if (!isEmpty())
{
front = (front + 1) % maxItems;
itemCount--;
result = true;
}
return result;
}
template<class ItemType>
ItemType ArrayQueue<ItemType>::peekFront() const
{
if (isEmpty())
throw logic_error("Precondition Violated Exception: peekFront() called with an empty queue.\n");
return items[front];
}
#endif // !_QUEUE_H_