Hi, I'm the maintainer of a free loot logger for Albion (https://github.com/matheussampaio/ao-loot-logger). Once in a while, Albion releases introduces/removes new packets to their game and breaks the loot logger. Every time that happens, it takes me a few nights to figure out the new packets ids.
I was pointed it to your codebase this week (matheussampaio/ao-loot-logger#42) and noticed you generate ALL event types using what it seems to be a script (stringer -type=EventType):
|
// Code generated by "stringer -type=EventType"; DO NOT EDIT. |
If possible, could you point me out to how I could extract all current ids from the game (I couldn't find the script in the repository).
Hi, I'm the maintainer of a free loot logger for Albion (https://github.com/matheussampaio/ao-loot-logger). Once in a while, Albion releases introduces/removes new packets to their game and breaks the loot logger. Every time that happens, it takes me a few nights to figure out the new packets ids.
I was pointed it to your codebase this week (matheussampaio/ao-loot-logger#42) and noticed you generate ALL event types using what it seems to be a script (
stringer -type=EventType):albiondata-client/client/eventtype_string.go
Line 1 in d639e71
If possible, could you point me out to how I could extract all current ids from the game (I couldn't find the script in the repository).