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190 lines (174 loc) · 5.39 KB
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//References MVC lecture code example
#include "model.h"
#include <iostream>
const int cardNum = 52;
Model::Model() : playerType(4), firstRound{true}, moves{0} {
table = new Table();
deck = new Deck();
}
Model::~Model() {
delete deck;
for(unsigned int i = 0; i < players.size(); i++) {
delete players[i];
}
players.clear();
}
void Model::startGame(int seed) {
rng = std::default_random_engine(seed);
startRound();
}
void Model::setPlayerType(int id, char type) {
playerType[id-1] = type;
}
void Model::startRound() {
moves = 0;
deck->shuffle(rng);
for (int i = 0; i < 4; i++) {
if (firstRound == true) {
if (playerType[i] == 'h') {
players.emplace_back(new HumanPlayer(deck->deal(i), i));
} else {
players.emplace_back(new ComputerPlayer(deck->deal(i), i));
}
} else {
players[i]->deal(deck->deal(i));
}
}
firstRound = false;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 13; j++) {
if (players[i]->findIndex(spade,seven) != -1) {
currentPlayer = i;
break;
}
}
}
std::cout<<"A new round begins. It's Player" << currentPlayer+1 << "'s turn to play." << std::endl;
table->generateLegal(players[currentPlayer]->getPlayerHand());
if (players[currentPlayer]->getPlayerType() == 'h') {
notify();
} else {
playCard("");
}
}
Player* Model::getCurrentPlayer() {
return players[currentPlayer];
}
void Model::playCard(std::string card) {
try {
players[currentPlayer]->play(table, card);
} catch (std::invalid_argument & e) {
std::cout << e.what() << std::endl;
return;
}
moves++;
if (moves >= 52) endRound();
next();
}
void Model::discardCard(std::string card) {
try {
players[currentPlayer]->discard(table, card);
} catch (std::invalid_argument & e) {
std::cout << e.what() << std::endl;
return;
}
moves++;
if (moves >= 52) endRound();
next();
}
void Model::next() {
currentPlayer++;
currentPlayer = currentPlayer % 4;
table->generateLegal(players[currentPlayer]->getPlayerHand());
if (players[currentPlayer]->getPlayerType() == 'h') {
notify();
} else {
playCard("");
}
}
void Model::endRound() {
int minPlayerID = -1; // playerID with lowest score
int minScore = 0;
int maxScore = 0;
for (unsigned i = 0; i < players.size(); i++) {
std::cout << "Player" << i+1 << "'s discards: ";
for (unsigned j = 0; j < players[i]->getDiscards().size(); j++) {
std::cout << *(players[i]->getDiscards()[j]) << " ";
}
std::cout << std::endl;
int oldScore = players[i]->getPlayerScore();
int roundScore = players[i]->calculateScore();
int newScore = players[i]->getPlayerScore();
if (newScore < minScore || i == 0) {
minScore = newScore;
minPlayerID = i;
}
if (newScore > maxScore || i == 0) {
maxScore = newScore;
}
std::cout << "Player" << i+1 << "'s score: " << oldScore << " + " << roundScore
<< " = " << newScore << std::endl;
}
delete table;
if (maxScore >= 80) {
std::cout << "Player" << minPlayerID+1 << " wins!" << std::endl;
throw 0;
} else {
table = new Table;
startRound();
}
}
void Model::rageQuit() {
ComputerPlayer *newPlayer = new ComputerPlayer(*players[currentPlayer]);
delete players[currentPlayer];
players[currentPlayer] = newPlayer;
playerType[currentPlayer] = 'c';
playCard("");
}
void Model::displayDeck() {
std::cout<< *deck << std::endl;
}
void Model::displayClubs() {
std::vector<char> ranks = { 'A', '2', '3', '4', '5', '6',
'7', '8', '9', 'T', 'J', 'Q', 'K' };
for (unsigned i = 0; i < table->getPlayedClubs().size(); i++) {
std::cout << ranks[table->getPlayedClubs()[i]->getRank()] << " ";
}
std::cout << std::endl;
}
void Model::displayDiamonds() {
std::vector<char> ranks = { 'A', '2', '3', '4', '5', '6',
'7', '8', '9', 'T', 'J', 'Q', 'K' };
for (unsigned i = 0; i < table->getPlayedDiamonds().size(); i++) {
std::cout << ranks[table->getPlayedDiamonds()[i]->getRank()] << " ";
}
std::cout << std::endl;
}
void Model::displayHearts() {
std::vector<char> ranks = { 'A', '2', '3', '4', '5', '6',
'7', '8', '9', 'T', 'J', 'Q', 'K' };
for (unsigned i = 0; i < table->getPlayedHearts().size(); i++) {
std::cout << ranks[table->getPlayedHearts()[i]->getRank()] << " ";
}
std::cout << std::endl;
}
void Model::displaySpades() {
std::vector<char> ranks = { 'A', '2', '3', '4', '5', '6',
'7', '8', '9', 'T', 'J', 'Q', 'K' };
for (unsigned i = 0; i < table->getPlayedSpades().size(); i++) {
std::cout << ranks[table->getPlayedSpades()[i]->getRank()] << " ";
}
std::cout << std::endl;
}
void Model::displayHand() {
for (unsigned i = 0; i < players[currentPlayer]->getPlayerHand().size(); i++) {
std::cout << *(players[currentPlayer]->getPlayerHand()[i]) << " ";
}
std::cout << std::endl;
}
void Model::displayLegalPlays() {
for (unsigned i = 0; i < table->getLegalPlays().size(); i++) {
std::cout << *(table->getLegalPlays()[i]) << " ";
}
std::cout << std::endl;
}